void UpdatePlayerInfo(int buildingType) { if (!TutorialManager.inTutorial) { TutorialManager.build = true; Invoke("ResetBuildTutorial", 1); PlayerInfo.UpdateMoneyCost(buildingData.buildingCost); switch (buildingType) { case 2: PlayerInfo.amountOfRecycleFactories++; break; case 1: PlayerInfo.amountOfGarbageDisposal++; GarbageDisposal.AddValues(); break; default: break; } } }
public GarbageDisposalTests() { subject = new GarbageDisposal( new OptionsWrapper <TempStorageOptions>( new TempStorageOptions { BackgroundDisposalInterval = TimeSpan.FromSeconds(.1), MaxNumberOfBackgroundDisposalAttempts = 10 })); }