Example #1
0
        private void ItemsControl_PreviewMouseWheel(object sender, MouseWheelEventArgs e)
        {
            try
            {
                //foreach (var game in ViewModel.FilteredGames)
                //	game.ViewModel.SetDestination(game.ViewModel.X, game.ViewModel.Y + e.Delta);

                //foreach (var game in ViewModel.FilteredGames)
                //	game.MoveToDestination(1);

                e.Handled = true;

                //var gameGrid = Helpers.UIHelper.FindChild<Grid>(GameGridScrollViewer, "GameGrid");
                //var realScrollableHeight = ((gameGrid.RowDefinitions.Count - 1) / 2) * (Const.GameControlSize.Height + Const.GridBorder) - GameGridScrollViewer.ViewportHeight;

                // TODO BUG max scrolling height is not updated after filter change
                // TODO scrolling with pgUp/ pgDown or ctrl+pgUp / pgDown should be checked against realScrollableHeight

                // "smooth" scrolling
                Threading.ThreadAndForget(() =>
                {
                    var direction = e.Delta < 0 ? -1.0 : 1.0;

                    for (var scrollStep = Math.Abs((double)e.Delta); scrollStep > 1; scrollStep = scrollStep / 2)
                    {
                        var newScroll = /*Math.Min(*/ GamesScrollViewer.VerticalOffset - (scrollStep * direction);                       //, realScrollableHeight);

                        GamesScrollViewer.Dispatcher.Invoke(() =>
                        {
                            GamesScrollViewer.ScrollToVerticalOffset(newScroll);
                        });

                        //if (newScroll == realScrollableHeight)
                        //	break;

                        System.Threading.Thread.Sleep(16);
                    }
                });
            }
            catch (Exception ex)
            {
                Log.WriteLine(ex.ToString());
            }
        }
Example #2
0
 private void FilterButton_Click(object sender, RoutedEventArgs e)
 {
     // reset scroll to zero when filter is changed
     GamesScrollViewer.ScrollToVerticalOffset(0);
 }