public async Task CreateGame_CreateGameSuccessfully() { //Arrange var parameters = _fixture.Create <CreateGameParameters>(); var gameId = Guid.NewGuid(); var card = Card.CreateNew( Guid.NewGuid(), gameId); var newGame = Game.CreateNew( id: Guid.NewGuid(), name: parameters.Name, card: card, numberOfCards: parameters.NumberOfCards.GetValueOrDefault()); _mockGameRepository .Setup(exec => exec.CreateGameAsync( It.IsAny <Game>())) .Returns(Task.CompletedTask); _mockGameRepository .Setup(exec => exec.CompleteAsync()) .Returns(Task.FromResult(2)); //Act var result = await _gameController .CreateGame(parameters) as OkObjectResult; //Assert _mockGameRepository .Verify(exec => exec.CreateGameAsync(It.IsAny <Game>()), Times.Once); _mockGameRepository .Verify(exec => exec.CompleteAsync(), Times.Once); result .Should() .NotBeNull(); result.StatusCode .Should() .Be((int)HttpStatusCode.OK); var gameResult = result.Value as GetGameResults; gameResult.Name .Should() .Be(newGame.Name); }
public void Start() { var games = new GamesController(); var loop = true; while (loop) { UI.PrintMainMenu(); var input = Console.ReadKey(true).Key; switch (input) { case ConsoleKey.D1: games.CreateGame(); break; case ConsoleKey.D2: games.RemoveGame(); break; case ConsoleKey.D3: games.PrintGameList(); break; case ConsoleKey.D4: games.EditGame(); break; case ConsoleKey.D5: loop = false; break; } } }
public void CreateGame_should_create_game() { //Act var actionResult = _gamesController.CreateGame(new AddGameModel()); //Assert actionResult.Should().BeOfType <OkNegotiatedContentResult <string> >(); }
internal void Start() { var games = new GamesController(); var shows = new TVShowController(); var loop = true; while (loop) { UI.PrintMainMenu(); var input = Console.ReadKey(true).Key; switch (input) { case ConsoleKey.D1: games.CreateGame(); break; case ConsoleKey.D2: games.RemoveGame(); break; case ConsoleKey.D3: games.PrintGameList(); break; case ConsoleKey.D4: games.EditGame(); break; case ConsoleKey.D5: shows.CreateShow(); break; case ConsoleKey.D6: shows.RemoveShow(); break; case ConsoleKey.D7: shows.PrintShowList(); break; case ConsoleKey.D8: shows.EditShow(); break; case ConsoleKey.D9: loop = false; break; } } }
private GameModel TestGameCreate() { GamesController controller = new GamesController(); var result = controller.GetGames(); Assert.IsInstanceOfType(result, typeof(GetGameListType)); var gameList = ((GetGameListType)result).Content; long nextExpectedGameId = 1; if (gameList.Count != 0) { nextExpectedGameId = gameList[gameList.Count - 1].Id + 1; } // test that nextExpectedGameId does not yet exist result = controller.GetGame(nextExpectedGameId); Assert.IsInstanceOfType(result, typeof(NotFoundResult)); // verify that all others in gamelist can be found foreach (GameModel game in gameList) { result = controller.GetGame(game.Id); Assert.IsInstanceOfType(result, typeof(GetGameType)); Assert.AreEqual(game, ((GetGameType)result).Content); } var player = TestHelpers.TestData.getAuthorizedPlayers()[0]; // Test Game Create and verify you can get it result = controller.CreateGame(); // Need to provide authorization to create a game Assert.IsInstanceOfType(result, typeof(UnauthorizedResult)); // Add Authorization var context = new HttpControllerContext(); var request = new HttpRequestMessage(); request.Headers.Add("Authorization", player.AuthCode); controller.ControllerContext = context; controller.Request = request; result = controller.CreateGame(); Assert.IsInstanceOfType(result, typeof(PostGameType)); GameModel newGame = ((PostGameType)result).Content; Assert.AreEqual(player.PlayerName, newGame.Hostname); Assert.AreEqual(nextExpectedGameId, newGame.Id); // Test that game can now be found // test that nextExpectedGameId does not yet exist result = controller.GetGame(newGame.Id); Assert.IsInstanceOfType(result, typeof(GetGameType)); return(newGame); }