protected override void Dispose(bool disposing) { if (disposing) { db.Dispose(); } base.Dispose(disposing); }
public void Dispose() { if (_context != null) { _context.Dispose(); } GC.SuppressFinalize(this); }
public static void Destroy(GamesContext context) { context.Database.EnsureDeleted(); context.Dispose(); }
public void Dispose() { _context.Dispose(); }
public void Dispose() { Db.Dispose(); }