public void OnEnable() { if (!defense_SO) { defense_SO = Resources.Load <Defense_SO>("New_Defense"); } defense_SO.IsLoaded = true; }
public void OnEnable() { if (!cac_SO) { cac_SO = Resources.Load <CAC_SO>("New_CAC"); } cac_SO.IsLoaded = true; }
public void OnEnable() { if (!distance_SO) { distance_SO = Resources.Load <Distance_SO>("New_Distance"); } distance_SO.IsLoaded = true; if (!Target) { Target = GameObject.Find("Target").transform; } }
public void OnEnable() { if (!grapling_SO) { grapling_SO = Resources.Load <Grapling_SO>("New_Grapling"); } grapling_SO.IsLoaded = true; if (!Target) { Target = GameObject.Find("Target").transform; } }