public void OnEnable()
    {
        if (!defense_SO)
        {
            defense_SO = Resources.Load <Defense_SO>("New_Defense");
        }

        defense_SO.IsLoaded = true;
    }
Example #2
0
    public void OnEnable()
    {
        if (!cac_SO)
        {
            cac_SO = Resources.Load <CAC_SO>("New_CAC");
        }

        cac_SO.IsLoaded = true;
    }
    public void OnEnable()
    {
        if (!distance_SO)
        {
            distance_SO = Resources.Load <Distance_SO>("New_Distance");
        }

        distance_SO.IsLoaded = true;

        if (!Target)
        {
            Target = GameObject.Find("Target").transform;
        }
    }
Example #4
0
    public void OnEnable()
    {
        if (!grapling_SO)
        {
            grapling_SO = Resources.Load <Grapling_SO>("New_Grapling");
        }

        grapling_SO.IsLoaded = true;

        if (!Target)
        {
            Target = GameObject.Find("Target").transform;
        }
    }