public void Setup() { Add(_stack = new ScreenStack { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.8f), }); if (!File.Exists(path)) { _ = new DefaultFolder(); } for (int i = 0; i < 4; i++) { Enum.TryParse(gameini.Get <string>((SettingsConfig)i), out Key key); keys[i] = key; } AddStep("GameplayScreen", AddGameplayScreen); AddStep("AddRemoveGameplayScreen", AddRemoveGameplayScreen); AddStep("Fail", Fail); AddStep("Remove GameplayScreen", () => { _gameplayScreen?.track?.Stop(); _gameplayScreen?.Expire(); }); }
private async void AddRemoveGameplayScreen() { for (var i = 0; i < Iterations; i++) { if (IsDisposed) { break; } await LoadComponentAsync(_gameplayScreen = new GameplayScreen(path, mods) { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Size = new Vector2(1f), }, _stack.Push); await Task.Delay(2500); _gameplayScreen.Expire(); } }