public void UpgradeQuantumTunnel() { if (skillsData.quantumTunnelPoints >= PlayerSkillsData.QUANTUMTUNNEL_MAX_POINTS) { toast.ShowToast("Already at max level", null, 2f); return; } if (quantumTunnelUpgradeCost <= currencyData.gravityPoints) { if (skillsData != null) { skillsData.quantumTunnelPoints++; currencyData.gravityPoints -= quantumTunnelUpgradeCost; quantumTunnelUpgradeCost = GameplayMath.GetInstance().GetCostFromInitCost(skillsData.quantumTunnelPoints, INIT_QUANTUMTUNNEL_COST, GameplayMath.DEFAULT_RATIO); } SaveManager.GetInstance().SavePersistentData(skillsData, SaveManager.SKILLSDATA_PATH); SaveManager.GetInstance().SavePersistentData(currencyData, SaveManager.CURRENCY_PATH); UpdateUI(); } else { toast.ShowToast("Not enough Gravity Points", null, 1.5f); } }
public void UpgradeSolarFlare() { if (skillsData.solarflarePoints >= PlayerSkillsData.SOLARFLARE_MAX_POINTS) { toast.ShowToast("Already at max level", null, 2f); return; } if (solarflareUpgradeCost <= currencyData.gravityPoints) { if (skillsData != null) { skillsData.solarflarePoints++; currencyData.gravityPoints -= solarflareUpgradeCost; solarflareUpgradeCost = GameplayMath.GetInstance().GetCostFromInitCost(skillsData.solarflarePoints, INIT_SOLARFLARE_COST, GameplayMath.DEFAULT_RATIO); } SaveManager.GetInstance().SavePersistentData(skillsData, SaveManager.SKILLSDATA_PATH); SaveManager.GetInstance().SavePersistentData(currencyData, SaveManager.CURRENCY_PATH); UpdateUI(); } else { toast.ShowToast("Not enough Gravity Points", null, 1.5f); } }
public void UpgradeGRB() { if (skillsData.gammaRayBurstPoints == PlayerSkillsData.GRB_MAX_POINTS - 1) { toast.ShowToast("Visit the store to unlock GRB LVL 4", null, 2f); return; } else if (skillsData.gammaRayBurstPoints >= PlayerSkillsData.GRB_MAX_POINTS) { toast.ShowToast("GRB already at max level", null, 1.5f); return; } if (GRBUpgradeCost <= currencyData.gravityPoints) { if (skillsData != null) { skillsData.gammaRayBurstPoints++; currencyData.gravityPoints -= GRBUpgradeCost; GRBUpgradeCost = GameplayMath.GetInstance().GetGRBCost(skillsData.gammaRayBurstPoints); } SaveManager.GetInstance().SavePersistentData(skillsData, SaveManager.SKILLSDATA_PATH); SaveManager.GetInstance().SavePersistentData(currencyData, SaveManager.CURRENCY_PATH); UpdateUI(); UpdateGRBEffect(); } else { toast.ShowToast("Not enough Gravity Points", null, 1.5f); } }
private void Start() { playerData = SaveManager.GetInstance().LoadPersistentData(SaveManager.PLAYER_DATA).GetData <PlayerData>(); thrustForceUpgradeCost = GameplayMath.GetInstance().GetCostFromInitCost(playerData.thrustForcePoints, INIT_THRUST_COST, GameplayMath.DEFAULT_RATIO); resilienceUpgradeCost = GameplayMath.GetInstance().GetCostFromInitCost(playerData.GetHealthPoints(), INIT_HEALTH_COST, GameplayMath.RESILIENCE_RATIO); SaveObject objectData; objectData = SaveManager.GetInstance().LoadPersistentData(SaveManager.CURRENCY_PATH); currencyData = objectData.GetData <CurrencyData>(); skillsData = SaveManager.GetInstance().LoadPersistentData(SaveManager.SKILLSDATA_PATH).GetData <PlayerSkillsData>(); PlayerAspectData aspect = SaveManager.GetInstance().LoadPersistentData(SaveManager.ASPECTDATA_PATH).GetData <PlayerAspectData>(); previewSphere = Instantiate(PersistentPrefs.GetInstance().GetAspectWithId(aspect.equippedSkinId).prefab); previewSphere.transform.SetParent(playerPreviewParent); previewSphere.transform.localScale = new Vector3(200, 200, 200); previewSphere.transform.localPosition = new Vector3(0, 0, -1); antigravityUpgradeCost = GameplayMath.GetInstance().GetCostFromInitCost(skillsData.antigravityPoints, INIT_ANTIGRAVITY_COST, GameplayMath.DEFAULT_RATIO); quantumTunnelUpgradeCost = GameplayMath.GetInstance().GetCostFromInitCost(skillsData.quantumTunnelPoints, INIT_QUANTUMTUNNEL_COST, GameplayMath.DEFAULT_RATIO); solarflareUpgradeCost = GameplayMath.GetInstance().GetCostFromInitCost(skillsData.solarflarePoints, INIT_SOLARFLARE_COST, GameplayMath.DEFAULT_RATIO); GRBUpgradeCost = GameplayMath.GetInstance().GetGRBCost(skillsData.gammaRayBurstPoints); UpdateUI(); UpdateGRBEffect(); }
public void LevelCompleted() { Time.timeScale = 1f; isGameOver = true; attemptUsed = true; obstacleSpawner.PauseSpawnTimer(true); extraSpawner.PauseSpawnTimer(true); LevelsData levelsData = SaveManager.GetInstance().LoadPersistentData(SaveManager.LEVELSDATA_PATH).GetData <LevelsData>(); levelsData.UnlockLevel(currentLevel.id + 1); levelsData.UpdateLevelScore(currentLevel.id, (int)sessionScore); SaveManager.GetInstance().SavePersistentData <LevelsData>(levelsData, SaveManager.LEVELSDATA_PATH); sessionGravityPoints = GameplayMath.GetInstance().GetGravityPointsFromSession(sessionScore, playerManager.properTime, currentLevel); GradeObtained obt = CheckForGradeBonusGP(); currencyData.gravityPoints = sessionGravityPoints + currentGravityPoints; SaveManager.GetInstance().SavePersistentData <CurrencyData>(currencyData, SaveManager.CURRENCY_PATH); CheckForPlayerLevelUp(obt); HUDManager.GetInstance().EnableHighGravityFieldPanel(false); HUDManager.GetInstance().DisplayLevelCompletedPanel(); }
// public override void SetupObstacle() { int layerMask = LayerMask.GetMask("Obstacles"); Collider[] colliders = Physics.OverlapSphere(transform.position, targetScale / 2, layerMask); if (colliders.Length > 1) { base.DeactivateObstacle(); return; } density = Random.Range(minDensity, maxDensity); mass = GameplayMath.GetInstance().GetObstacleMass(this); SphereCollider dangerZone = SharedUtilities.GetInstance().GetFirstComponentInChildrenWithTag <SphereCollider>(gameObject, "DangerZone"); SphereCollider gravityField = SharedUtilities.GetInstance().GetFirstComponentInChildrenWithTag <SphereCollider>(gameObject, "GravityField"); gravityField.radius = 0.3E-2f * Mathf.Sqrt(mass) / targetScale; if (gravityField.radius <= 0.8f) { gravityField.radius = 2f; } dangerZone.radius = gravityField.radius / 14f; if (dangerZone.radius <= 0.6f) { dangerZone.radius = 0.62f; } base.SetupObstacle(); }
public int CalculateLevel(int gravityPoints, GameMode.GradeObtained obt) { PlayerData data = SaveManager.GetInstance().LoadPersistentData(SaveManager.PLAYER_DATA).GetData <PlayerData>(); int exp = GameplayMath.GetInstance().GetExp(gravityPoints, obt); int res = data.CalculateLevel(exp); SaveManager.GetInstance().SavePersistentData <PlayerData>(data, SaveManager.PLAYER_DATA); return(res); }
//Collision and triggers private void OnCollisionEnter(Collision collision) { if (gameMode.isGameOver) { return; } if (collision.collider.tag == "Obstacle") { movementManager.ResetMovementSpeed(); dangerZoneCount--; GameObstacle obstacle = collision.gameObject.GetComponent <GameObstacle>(); gravityFieldsGens.Remove(obstacle); if (dangerZoneCount == 0) { hudManagerInstance.EnableHighGravityFieldPanel(false); } CameraShaker.Instance.ShakeOnce(shakeMagnitude, shakeRoughness, shakeFadeInTime, shakeFadeOutTime); if (!extraManager.isShielded) { float damage = 0; switch (obstacle.type) { case Obstacle.ObstacleType.PLANET: damage = 60f; break; case Obstacle.ObstacleType.STAR: damage = 80f; break; case Obstacle.ObstacleType.WHITE_DWARF: damage = 120f; break; case Obstacle.ObstacleType.NEUTRON_STAR: damage = 160f; break; } TakeDamage(damage); } else { extraManager.DestroyShield(); gameMode.BonusScore(GameplayMath.GetInstance().GetBonusPointsFromObstacleMass(obstacle.mass)); skillManager.sessionObstaclesDestroyed++; } sessionObstaclesHit++; } }
void OnTriggerStay(Collider other) { if (other.tag.Equals("Player") && !playerManager.gameMode.isGameOver) { if (Time.timeSinceLevelLoad >= currentTime + dealTime) { float distanceFromCentre = Vector3.Magnitude(other.transform.position); float damage = GameplayMath.GetInstance().GetDamageWithDistance(distanceFromCentre); playerManager.TakeDamage(damage); currentTime = Time.timeSinceLevelLoad; } } }
private void Start() { playerManager = gameObject.GetComponent <PlayerManager>(); skillsData = SaveManager.GetInstance().LoadPersistentData(SaveManager.SKILLSDATA_PATH).GetData <PlayerSkillsData>(); unscaledGammaRayRadius = GameplayMath.GetInstance().GetGRBUnscaledRadius(skillsData.gammaRayBurstPoints); UpdateGRBEffect(); antigravityCooldown = GameplayMath.GetInstance().GetAntigravityCooldown(skillsData.antigravityPoints); quantumtunnelCooldown = GameplayMath.GetInstance().GetQuantumTunnelCooldown(skillsData.quantumTunnelPoints); solarflareCooldown = GameplayMath.GetInstance().GetSolarflareCooldown(skillsData.solarflarePoints); solarflareRadius = GameplayMath.GetInstance().GetSolarflareRadius(skillsData.solarflarePoints); scaledGammaRayRadius = unscaledGammaRayRadius * ((transform.localScale.x + transform.localScale.y + transform.localScale.z) / 3); hudManager = HUDManager.GetInstance(); }
private IEnumerator GammaRayBurst_C() { StartCoroutine(GammaRayAsyncLoad_C()); yield return(new WaitForSeconds(1.5f)); if (channelGammaRaySys) { channelGammaRaySys.Stop(); } Vector3 exceptionCentre = new Vector3(transform.position.x, transform.position.y, playerManager.gameMode.randZSpawn.x); playerManager.gameMode.NotifySpawnException(exceptionCentre, scaledGammaRayRadius, scaledGammaRayRadius, 1f, GameplayMath.GetInstance().GetGRBSpawnExceptionTime(skillsData.gammaRayBurstPoints)); InstantiateEffect(GRBEffect); hudManager.CoolDownSkill(Skill.GAMMARAY_BURST, GameplayMath.GetInstance().GetGRBCooldown(skillsData.gammaRayBurstPoints)); RaycastHit[] hitColliders = Physics.SphereCastAll(transform.position, scaledGammaRayRadius, new Vector3(0f, 0f, 1f), gammaRayLength, mask); int castedObstacles = 0; float bonusScore = 0; int length = hitColliders.Length; for (int i = 0; i < length; i++) { GameObstacle obstacleToDestroy; obstacleToDestroy = hitColliders[i].transform.gameObject.GetComponent <GameObstacle>(); if (obstacleToDestroy != null) { castedObstacles++; obstacleToDestroy.Destroy(true); bonusScore += GameplayMath.GetInstance().GetBonusPointsFromObstacleMass(obstacleToDestroy.mass); playerManager.gravityFieldsGens.Remove(obstacleToDestroy); } } playerManager.gameMode.BonusScore(bonusScore); sessionObstaclesDestroyed += castedObstacles; if (playerManager.level.category == Level.LevelCategory.OBSTACLES_DESTROY && sessionObstaclesDestroyed >= playerManager.level.targetObstaclesDestoryed) { playerManager.LevelCompleted(); } playerManager.dangerZoneCount = playerManager.dangerZoneCount > castedObstacles ? playerManager.dangerZoneCount - (short)castedObstacles : 0; if (playerManager.dangerZoneCount <= 0) { hudManager.EnableHighGravityFieldPanel(false); } }
private void Start() { rigidbody = GetComponent <Rigidbody>(); playerManager = GetComponent <PlayerManager>(); PlayerData playerData = SaveManager.GetInstance().LoadPersistentData(SaveManager.PLAYER_DATA).GetData <PlayerData>(); if (playerData != null) { thrustForce = GameplayMath.GetInstance().GetPlayerThrustForceFromPoints(playerData.thrustForcePoints); } zAdjust = Vector3.zero; relativeSpeed = (initialMovementSpeed * 0.9f) / maxSpeed; }
public void EndSession() { GradeObtained obt = GradeObtained.UNRANKED; isGameOver = true; highScoreReached = false; obstacleSpawner.PauseSpawnTimer(true); extraSpawner.PauseSpawnTimer(true); sessionGravityPoints = GameplayMath.GetInstance().GetGravityPointsFromSession(sessionScore, playerManager.properTime, currentLevel); if (currentLevel.category == Level.LevelCategory.ENDLESS) { LevelsData data = SaveManager.GetInstance().LoadPersistentData(SaveManager.LEVELSDATA_PATH).GetData <LevelsData>(); data.UpdateLevelScore(LevelsData.ENDLESS_ID, (int)sessionScore); SaveManager.GetInstance().SavePersistentData <LevelsData>(data, SaveManager.LEVELSDATA_PATH); obt = CheckForGradeBonusGP(); if (attemptUsed) { sessionGravitons = 0; } else { sessionGravitons = GameplayMath.GetInstance().GetGravitonsFromGame(playerManager.properTime, sessionScore); currencyData.gravitons += sessionGravitons; } } currencyData.gravityPoints = sessionGravityPoints + currentGravityPoints; SaveManager.GetInstance().SavePersistentData <CurrencyData>(currencyData, SaveManager.CURRENCY_PATH); CheckForPlayerLevelUp(obt); if (currentLevel.category == Level.LevelCategory.ENDLESS) { HUDManager.GetInstance().DisplayGameOverPanel(true, true); } else { HUDManager.GetInstance().DisplayGameOverPanel(false, false); } HUDManager.GetInstance().EnableHighGravityFieldPanel(false); }
private void OnTriggerStay(Collider other) { if (gameMode.isGameOver) { return; } if (other.gameObject.tag.Equals("Margins") && !isDead) { directionArrow.gameObject.SetActive(true); float x = transform.position.x; float y = transform.position.y; Vector3 moveDir = new Vector3(-x, -y, 0); moveDir.Normalize(); directionArrow.transform.localPosition = moveDir * 3.5f; float degrees = GameplayMath.GetInstance().arctan(x, y); directionArrow.transform.rotation = Quaternion.Euler(new Vector3(0, 0, degrees)); } }
private IEnumerator SolarFlare_C() { float animDuration = solarflareEffect.GetComponent <ParticleSystem>().main.duration; InstantiateEffect(solarflareEffect); hudManager.CoolDownSkill(Skill.SOLAR_FLARE, solarflareCooldown); yield return(new WaitForSeconds(animDuration)); mask = LayerMask.GetMask("Obstacles"); Collider[] hitColliders = Physics.OverlapSphere(gameObject.transform.position, solarflareRadius, mask); int castedObstacles = 0; float bonusScore = 0; int length = hitColliders.Length; for (int i = 0; i < length; i++) { GameObstacle obstacleToDestroy; obstacleToDestroy = hitColliders[i].transform.gameObject.GetComponent <GameObstacle>(); if (obstacleToDestroy != null) { castedObstacles++; obstacleToDestroy.Destroy(true); bonusScore += GameplayMath.GetInstance().GetBonusPointsFromObstacleMass(obstacleToDestroy.mass); playerManager.gravityFieldsGens.Remove(obstacleToDestroy); } } playerManager.gameMode.BonusScore(bonusScore); sessionObstaclesDestroyed += castedObstacles; if (playerManager.level.category == Level.LevelCategory.OBSTACLES_DESTROY && sessionObstaclesDestroyed >= playerManager.level.targetObstaclesDestoryed) { playerManager.LevelCompleted(); } playerManager.dangerZoneCount = playerManager.dangerZoneCount > castedObstacles ? playerManager.dangerZoneCount - (short)castedObstacles : 0; if (playerManager.dangerZoneCount <= 0) { hudManager.EnableHighGravityFieldPanel(false); } }
private IEnumerator UpdateTimeDistortion() { while (!gameMode.isGameOver) { if (isGravityTdActive) { float totTd = 1f; int length = gravityFieldsGens.Count; for (int i = 0; i < length; i++) { totTd *= GameplayMath.GetInstance().GetGravityTd(gameObject, gravityFieldsGens[i]); } timeDistortion = totTd > 1 ? totTd : 1f; scoreMultiplier = timeDistortion; } else { timeDistortion = 1f; } yield return(new WaitForSeconds(0.1f)); } }
private IEnumerator AntiGravity_C() { float duration = GameplayMath.GetInstance().GetAntigravityDuration(skillsData.antigravityPoints); isAntiGravityActive = true; isGravitable = false; GameObject antigravityEffRef = InstantiateEffect(antigravityEffect); Image cooldownOverlay = hudManager.antigravityBtn.GetComponentsInChildren <Image>()[1]; cooldownOverlay.fillAmount = 1f; hudManager.antigravityBtn.GetComponent <Image>().raycastTarget = false; yield return(new WaitForSeconds(duration)); Destroy(antigravityEffRef); isGravitable = true; isAntiGravityActive = false; hudManager.CoolDownSkill(Skill.ANTI_GRAVITY, antigravityCooldown); }
public void UpgradeResilience() { if (playerData.GetHealthPoints() >= PlayerData.RESILIENCE_MAX_POINTS) { toast.ShowToast("Already at max level", null, 1.5f); return; } if (resilienceUpgradeCost <= currencyData.gravityPoints) { if (playerData != null) { playerData.IncreaseHealth(); currencyData.gravityPoints -= resilienceUpgradeCost; resilienceUpgradeCost = GameplayMath.GetInstance().GetCostFromInitCost(playerData.GetHealthPoints(), INIT_HEALTH_COST, GameplayMath.RESILIENCE_RATIO); } SaveManager.GetInstance().SavePersistentData(playerData, SaveManager.PLAYER_DATA); SaveManager.GetInstance().SavePersistentData(currencyData, SaveManager.CURRENCY_PATH); UpdateUI(); } else { toast.ShowToast("Not enough Gravity Points", null, 1.5f); } }
public void UpgradeThrustForce() { if (playerData.thrustForcePoints >= PlayerData.THRUSTFORCE_MAX_POINTS) { toast.ShowToast("Already at max level", null, 1.5f); return; } if (thrustForceUpgradeCost <= currencyData.gravityPoints) { if (playerData != null) { playerData.thrustForcePoints++; currencyData.gravityPoints -= thrustForceUpgradeCost; thrustForceUpgradeCost = GameplayMath.GetInstance().GetCostFromInitCost(playerData.thrustForcePoints, INIT_THRUST_COST, GameplayMath.DEFAULT_RATIO); } SaveManager.GetInstance().SavePersistentData(playerData, SaveManager.PLAYER_DATA); SaveManager.GetInstance().SavePersistentData(currencyData, SaveManager.CURRENCY_PATH); UpdateUI(); } else { toast.ShowToast("Not enough Gravity Points", null, 1.5f); } }
private void Start() { gameplayMathInstance = GameplayMath.GetInstance(); }
public void RelativeVelocityChange(float relativeSpeed) { this.relativeSpeed = relativeSpeed; movementSpeed = (relativeSpeed * maxSpeed) / maxRelativeSpeed; velocityTimeDistrotion = GameplayMath.GetInstance().GetSpeedTd(relativeSpeed); }
public void VelocityChange(float speed) { movementSpeed = speed; relativeSpeed = (movementSpeed * maxRelativeSpeed) / maxSpeed; velocityTimeDistrotion = GameplayMath.GetInstance().GetSpeedTd(relativeSpeed); }
private void UpdateUI() { if (currencyData.gravityPoints != -1) { gravityPointsText.text = currencyData.gravityPoints.ToString(); } if (playerData.thrustForcePoints < PlayerData.THRUSTFORCE_MAX_POINTS) { thrustCostText.text = thrustForceUpgradeCost.ToString(); } else { thrustCostText.gameObject.SetActive(false); } if (playerData.GetHealthPoints() < PlayerData.RESILIENCE_MAX_POINTS) { healthCostText.text = resilienceUpgradeCost.ToString(); } else { healthCostText.gameObject.SetActive(false); } //ANTIGRAVITY if (skillsData.antigravityPoints < PlayerSkillsData.ANTIGRAVITY_MAX_POINTS) { antigravityCostText.text = antigravityUpgradeCost.ToString(); } else { antigravityCostText.gameObject.SetActive(false); } //QUANTUM TUNNEL if (skillsData.quantumTunnelPoints < PlayerSkillsData.QUANTUMTUNNEL_MAX_POINTS) { quantumTunnelCostText.text = quantumTunnelUpgradeCost.ToString(); } else { quantumTunnelCostText.gameObject.SetActive(false); } //SOLAR FLARE if (skillsData.solarflarePoints < PlayerSkillsData.SOLARFLARE_MAX_POINTS) { solarflareCostText.text = solarflareUpgradeCost.ToString(); } else { solarflareCostText.gameObject.SetActive(false); } //GRB if (skillsData.gammaRayBurstPoints < PlayerSkillsData.GRB_MAX_POINTS - 1) { GRBCostText.text = GRBUpgradeCost.ToString(); } else if (skillsData.gammaRayBurstPoints == PlayerSkillsData.GRB_MAX_POINTS - 1) { GRBCostText.text = "Visit the store to unlock <color=cyan><b>GRB level 4</b></color>"; } else { GRBCostText.gameObject.SetActive(false); } if (playerData != null) { thrustPointsText.text = playerData.thrustForcePoints.ToString(); healthPointsText.text = playerData.GetHealthPoints().ToString(); thrustForceText.text = "Thrust Force: " + GameplayMath.GetInstance().GetPlayerThrustForceFromPoints(playerData.thrustForcePoints).ToString("0.00"); resilienceInfoText.text = "Resilience: " + playerData.resilience.ToString(); } if (skillsData != null) { antigravityPointsText.text = skillsData.antigravityPoints.ToString(); quantumTunnelPointsText.text = skillsData.quantumTunnelPoints.ToString(); solarflarePointsText.text = skillsData.solarflarePoints.ToString(); if (skillsData.antigravityPoints < PlayerSkillsData.ANTIGRAVITY_MAX_POINTS) { antigravityInfoText.text = "Duration: <b>" + GameplayMath.GetInstance().GetAntigravityDuration(skillsData.antigravityPoints).ToString("0.0") + "s</b>" + ", cooldown: <b>" + GameplayMath.GetInstance().GetAntigravityCooldown(skillsData.antigravityPoints).ToString("0.0") + "s</b>" + "\n<color=cyan>Next Upgrade: </color>\n" + "Duration: " + GameplayMath.GetInstance().GetAntigravityDuration(skillsData.antigravityPoints + 1).ToString("0.0") + "s" + ", cooldown: " + GameplayMath.GetInstance().GetAntigravityCooldown(skillsData.antigravityPoints + 1).ToString("0.0") + "s"; } else { antigravityInfoText.text = "Duration: <b>" + GameplayMath.GetInstance().GetAntigravityDuration(skillsData.antigravityPoints).ToString("0.0") + "s</b>" + ", cooldown: <b>" + GameplayMath.GetInstance().GetAntigravityCooldown(skillsData.antigravityPoints).ToString("0.0") + "s</b>"; } if (skillsData.quantumTunnelPoints < PlayerSkillsData.QUANTUMTUNNEL_MAX_POINTS) { quantumTunnelInfoText.text = "Cooldown: <b>" + GameplayMath.GetInstance().GetQuantumTunnelCooldown(skillsData.quantumTunnelPoints).ToString("0.0") + "s</b>" + "\n<color=cyan>Next Upgrade: </color>\n" + "Cooldown: " + GameplayMath.GetInstance().GetQuantumTunnelCooldown(skillsData.quantumTunnelPoints + 1).ToString("0.0") + "s"; } else { quantumTunnelInfoText.text = "Cooldown: <b>" + GameplayMath.GetInstance().GetQuantumTunnelCooldown(skillsData.quantumTunnelPoints).ToString("0.0") + "s</b>"; } if (skillsData.solarflarePoints < PlayerSkillsData.SOLARFLARE_MAX_POINTS) { solarflareInfoText.text = "Cooldown: <b>" + GameplayMath.GetInstance().GetSolarflareCooldown(skillsData.solarflarePoints).ToString("0.0") + "s</b>" + ", radius: <b>" + GameplayMath.GetInstance().GetSolarflareRadius(skillsData.solarflarePoints).ToString("0.0") + "</b>" + "\n<color=cyan>Next Upgrade: </color>\n" + "Cooldown: " + GameplayMath.GetInstance().GetSolarflareCooldown(skillsData.solarflarePoints + 1).ToString("0.0") + "s" + ", radius: " + GameplayMath.GetInstance().GetSolarflareRadius(skillsData.solarflarePoints + 1).ToString("0.0"); } else { solarflareInfoText.text = "Cooldown: <b>" + GameplayMath.GetInstance().GetSolarflareCooldown(skillsData.solarflarePoints).ToString("0.0") + "s</b>" + ", radius: <b>" + GameplayMath.GetInstance().GetSolarflareRadius(skillsData.solarflarePoints).ToString("0.0") + "</b>"; } if (skillsData.gammaRayBurstPoints < PlayerSkillsData.GRB_MAX_POINTS) { GRBInfoText.text = "Cooldown: <b>" + GameplayMath.GetInstance().GetGRBCooldown(skillsData.gammaRayBurstPoints).ToString("0.0") + "s</b>" + ", ray radius: <b>" + GameplayMath.GetInstance().GetGRBUnscaledRadius(skillsData.gammaRayBurstPoints).ToString() + "</b>" + "\n<color=cyan>Next Upgrade: </color>\n" + "Cooldown: <b>" + GameplayMath.GetInstance().GetGRBCooldown(skillsData.gammaRayBurstPoints + 1).ToString("0.0") + "s</b>" + ", ray radius: <b>" + GameplayMath.GetInstance().GetGRBUnscaledRadius(skillsData.gammaRayBurstPoints + 1).ToString() + "</b>"; } else { GRBInfoText.text = "Cooldown: <b>" + GameplayMath.GetInstance().GetGRBCooldown(skillsData.gammaRayBurstPoints).ToString("0.0") + "s</b>" + ", ray radius: <b>" + GameplayMath.GetInstance().GetGRBUnscaledRadius(skillsData.gammaRayBurstPoints).ToString() + "</b>"; } } }