public override void Hide() { localCursorContainer?.Expire(); localCursorContainer = null; base.Hide(); }
public override void Show() { base.Show(); clickToResumeCursor.ShowAt(GameplayCursor.ActiveCursor.Position); if (localCursorContainer == null) { Add(localCursorContainer = new OsuCursorContainer()); } }
private void load() { Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both }); }