Example #1
0
        public override void Vibrate(float leftMotor, float rightMotor)
        {
#if UNITY_XBOXONE
            GamepadPlugin.SetGamepadVibration(
                ControllerId,
                Mathf.Clamp01(leftMotor),
                Mathf.Clamp01(rightMotor),
                0, 0
                );
#endif
        }
Example #2
0
    void DoVibration()
    {
#if UNITY_XBOXONE && !UNITY_EDITOR
        GamepadPlugin.SetGamepadVibration(XboxOneInput.GetControllerId(0), .5f, .5f, 0, 0);
#endif

#if UNITY_PS4 && !UNITY_EDITOR
        int val = 0;
        if (int.TryParse(LoginHandler.instance.UserID, out val))
        {
            PS4Input.PadSetVibration(val, (int)Mathf.Clamp(127 * scale, 0, 255), (int)Mathf.Clamp(127 * scale, 0, 255));
        }
#endif
    }
Example #3
0
    void StopVibration()
    {
#if UNITY_XBOXONE && !UNITY_EDITOR
        GamepadPlugin.SetGamepadVibration(XboxOneInput.GetControllerId(0), 0f, 0f, 0, 0);
#endif

#if UNITY_PS4 && !UNITY_EDITOR
        int val = 0;
        if (int.TryParse(LoginHandler.instance.UserID, out val))
        {
            PS4Input.PadSetVibration(val, 0, 0);
        }
#endif
    }
Example #4
0
    void OnPreRender()
    {
        if (shakeTime > 0)
        {
            shook            = true;
            originalPosition = T.position;

            Vector3 newPosition = originalPosition;
            newPosition.x += xAdjustment * scale;
            newPosition.y += yAdjustment * scale;
            T.position     = newPosition;
        }
        else
        {
#if UNITY_XBOXONE && !UNITY_EDITOR
            GamepadPlugin.SetGamepadVibration(XboxOneInput.GetControllerId(0), 0, 0, 0, 0);
#endif
        }
    }
Example #5
0
        public void Vibrate(float leftMotor, float rightMotor, float leftTrigger, float rightTrigger)
        {
#if UNITY_XBOXONE
            GamepadPlugin.SetGamepadVibration(ControllerId, leftMotor, rightMotor, leftTrigger, rightTrigger);
#endif
        }