void Start() { #if UNITY_STANDALONE_WIN manager = new XGamepadManager (xGamepadLayout); #else manager = new UnGamepadManager (unGamepadConfigs); #endif manager.OnGamepadAdded += GamepadAdded; manager.OnGamepadRemoved += GamepadRemoved; manager.Init (); }
void Start() { #if UNITY_STANDALONE_WIN manager = new XGamepadManager(xGamepadLayout); #else manager = new UnGamepadManager(unGamepadConfigs); #endif manager.OnGamepadAdded += GamepadAdded; manager.OnGamepadRemoved += GamepadRemoved; manager.Init(); }
/* * private void Awake() * { * * } */ void Awake() { if (_instance == null) { DontDestroyOnLoad(gameObject); _instance = this; } else { Destroy(gameObject); } #if UNITY_STANDALONE_WIN manager = new XGamepadManager(xGamepadLayout); #else manager = new UnGamepadManager(unGamepadConfigs); #endif manager.OnGamepadAdded += GamepadAdded; manager.OnGamepadRemoved += GamepadRemoved; manager.Init(); }