public bool ConsumeInput(GamepadAction input)
        {
            if (input.GetActionID().Equals(con2.GamepadAction.ID.PUNCH) ||
                input.GetActionID().Equals(con2.GamepadAction.ID.XBUTTON))
            {
                if (IsHoldingObject())
                {
                    return(true);
                }
            }

            if (input.GetActionID().Equals(con2.GamepadAction.ID.INTERACT))
            {
                if (IsHoldingObject())
                {
                    DropObject(m_playerRB.velocity * 0.5f + m_throwForce * transform.forward, true);
                }
                else if (GetNearestItem())
                {
                    PickUpObject();
                }
                else
                {
                    return(false);
                }
                return(true);
            }
            return(false);
        }
Example #2
0
 public override bool TryToConsumeInput(GamepadAction input)
 {
     if (input.GetActionID().Equals(con2.GamepadAction.ID.INTERACT))
     {
         EndMinigame();
         return(true);
     }
     return(false);
 }
 public bool ConsumeInput(GamepadAction input)
 {
     if (input.GetActionID().Equals(GamepadAction.ID.HORIZONTAL) ||
         input.GetActionID().Equals(GamepadAction.ID.VERTICAL))
     {
         return(false);
     }
     else
     {
         return(timerElapsed / timerMax <= 0.9f);
     }
 }
        public bool ConsumeInput(GamepadAction input)
        {
            if (!m_canCastFireball)
            {
                return(false);
            }

            if (input.GetActionID().Equals(con2.GamepadAction.ID.XBUTTON))
            {
                CastFireball();
                return(true);
            }

            return(false);
        }
 public override bool TryToConsumeInput(GamepadAction input)
 {
     if (input.GetActionID().Equals(m_inputToMash))
     {
         m_currentNumberOfPresses++;
         m_masher.Mash();
         m_mashUI.MakingProgress();
         if (m_currentNumberOfPresses >= m_numberOfPressesRequired)
         {
             EndMinigame();
         }
         return(true);
     }
     return(false);
 }
Example #6
0
        public bool ConsumeInput(GamepadAction input)
        {
            var interactingPlayer = m_mainManager.GetPlayerById(input.GetPlayerId());
            var noOwner           = Owner == null;
            var samePlayer        = Owner.ID == interactingPlayer.ID;

            if (m_started && (noOwner || samePlayer) && CheckPlayerIsNear(interactingPlayer.gameObject))
            {
                if (!noOwner && m_playerHolding.IsHoldingObject())
                {
                    return(false);
                }
                return(TryToConsumeInput(input));
            }
            return(false);
        }
 public bool ConsumeInput(GamepadAction input)
 {
     if (input.GetActionID().Equals(con2.GamepadAction.ID.HORIZONTAL))
     {
         float joystick = input.m_axisValue;
         movementDirection.x = joystick;
         return(true);
     }
     if (input.GetActionID().Equals(con2.GamepadAction.ID.VERTICAL))
     {
         float joystick = input.m_axisValue;
         movementDirection.z = joystick;
         return(true);
     }
     return(false);
 }
    public bool ConsumeInput(GamepadAction input)
    {
        if (m_InputConsumers == null)
        {
            return(false);
        }

        foreach (IInputConsumer consumer in m_InputConsumers)
        {
            if (consumer.ConsumeInput(input))
            {
                return(true);
            }
        }
        return(false);
    }
Example #9
0
        public bool ConsumeInput(GamepadAction input)
        {
            if (!m_canPunch)
            {
                return(false);
            }

            if (input.GetActionID().Equals(con2.GamepadAction.ID.PUNCH))
            {
                m_anim.Slap();
                StartCoroutine(HitAfterShortDelay());
                StartCoroutine(PunchCooldown());
                return(true);
            }

            return(false);
        }
Example #10
0
        public bool ConsumeInput(GamepadAction input)
        {
            switch (input.GetActionID())
            {
            case GamepadAction.ID.START:
                ActivatePauseUI();
                return(true);

            case GamepadAction.ID.PUNCH:
                if (IsPaused)
                {
                    Resume();
                    return(true);
                }

                break;
            }
            return(false);
        }
 public override bool TryToConsumeInput(GamepadAction input)
 {
     if (input.GetActionID().Equals(con2.GamepadAction.ID.HORIZONTAL2))
     {
         float joystick = input.m_axisValue;
         if (Mathf.Abs(joystick) > 0.1f)
         {
             m_pointingDirection.x = joystick;
         }
         return(true);
     }
     if (input.GetActionID().Equals(con2.GamepadAction.ID.VERTICAL2))
     {
         float joystick = input.m_axisValue;
         if (Mathf.Abs(joystick) > 0.1f)
         {
             m_pointingDirection.y = joystick;
         }
         return(true);
     }
     return(false);
 }
        public override bool TryToConsumeInput(GamepadAction input)
        {
            if (input.GetActionID().Equals(ID.LEFT_TRIGGER))
            {
                if (m_expectingLeft && m_leftWasRaised && input.m_axisValue > 0.9f)
                {
                    m_leftWasRaised = false;
                    AcceptMash();
                }

                if (!m_leftWasRaised && input.m_axisValue < 0.7f)
                {
                    m_leftWasRaised = true;
                }

                return(true);
            }

            if (input.GetActionID().Equals(ID.RIGHT_TRIGGER))
            {
                if (!m_expectingLeft && m_rightWasRaised && input.m_axisValue > 0.9f)
                {
                    m_rightWasRaised = false;
                    AcceptMash();
                }

                if (!m_rightWasRaised && input.m_axisValue < 0.7f)
                {
                    m_rightWasRaised = true;
                }

                return(true);
            }

            return(false);
        }
Example #13
0
 //Pass player input on to the non-abstract minigame if the player is in range and facing the station
 public abstract bool TryToConsumeInput(GamepadAction input);
 public Sprite GetSprite(GamepadAction ia)
 {
     Sprite s;
     lookup.TryGetValue(ia, out s);
     return s;
 }