Example #1
0
 public void PropertiesJudge()
 {
     if (PhotonNetwork.LocalPlayer.CustomProperties["set1"] is bool set1)
     {
         if (PhotonNetwork.CurrentRoom.CustomProperties["Set"] is bool Set)
         {
             Debug.Log("SET:" + "1" + set1 + "Room" + Set);
             if (first & set1 && Set)
             {
                 Debug.Log("SetGameScene!!!!!!!(Instantiate)");
                 first = false;
                 gamemanager.SetGameScene();
             }
         }
     }
 }