/// <summary> /// A simple constructor that initializes the object with the given dependencies. /// </summary> /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param> /// <param name="p_gmdGameMode">The game mode for which plugins are being managed.</param> /// <param name="p_futFileUtility">The file utility class.</param> /// <param name="p_strMasterlistPath">The path to the masterlist file to use.</param> public BossSorter(IEnvironmentInfo p_eifEnvironmentInfo, GamebryoGameModeBase p_gmdGameMode, FileUtil p_futFileUtility, string p_strMasterlistPath) { EnvironmentInfo = p_eifEnvironmentInfo; GameMode = p_gmdGameMode; FileUtility = p_futFileUtility; string strBAPIPath = Path.Combine(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "data"), p_eifEnvironmentInfo.Is64BitProcess ? "boss64.dll" : "boss32.dll"); m_ptrBossApi = LoadLibrary(strBAPIPath); if (m_ptrBossApi == IntPtr.Zero) { throw new BossException(String.Format("Could not load BAPI library: {0}", strBAPIPath)); } LoadMethods(); m_ptrBossDb = CreateBossDb(); MasterlistPath = p_strMasterlistPath; UserlistPath = null; if (!String.IsNullOrEmpty(MasterlistPath) && File.Exists(MasterlistPath) || !String.IsNullOrEmpty(UserlistPath) && File.Exists(UserlistPath)) { Load(MasterlistPath, UserlistPath); } }
/// <summary> /// A simple constructor that initializes the object with the given dependencies. /// </summary> /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param> /// <param name="p_gmdGameMode">The game mode for which plugins are being managed.</param> /// <param name="p_futFileUtility">The file utility class.</param> /// <param name="p_strMasterlistPath">The path to the masterlist file to use.</param> public PluginOrderManager(IEnvironmentInfo p_eifEnvironmentInfo, GamebryoGameModeBase p_gmdGameMode, FileUtil p_futFileUtility) { EnvironmentInfo = p_eifEnvironmentInfo; GameMode = p_gmdGameMode; FileUtility = p_futFileUtility; InitializeManager(); }
/// <summary> /// A simple constructor that initializes the object with the given dependencies. /// </summary> /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param> /// <param name="p_gmdGameMode">The game mode for which plugins are being managed.</param> /// <param name="p_futFileUtility">The file utility class.</param> /// <param name="p_strMasterlistPath">The path to the masterlist file to use.</param> public PluginSorter(IEnvironmentInfo p_eifEnvironmentInfo, GamebryoGameModeBase p_gmdGameMode, FileUtil p_futFileUtility, string p_strMasterlistPath) { EnvironmentInfo = p_eifEnvironmentInfo; GameMode = p_gmdGameMode; FileUtility = p_futFileUtility; string strSorterAPIPath = Path.Combine(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "data"), p_eifEnvironmentInfo.Is64BitProcess ? "loot64.dll" : "loot32.dll"); m_ptrSorterApi = LoadLibrary(strSorterAPIPath); if (m_ptrSorterApi == IntPtr.Zero) { throw new SorterException(String.Format("Could not load BAPI library: {0}", strSorterAPIPath)); } LoadMethods(); m_ptrSorterDb = CreateSorterDb(); if (m_ptrSorterDb == IntPtr.Zero) { m_booInitialized = false; } else { MasterlistPath = p_strMasterlistPath; string strUserList = Path.Combine(Path.GetDirectoryName(p_strMasterlistPath), "userlist.yaml"); if (File.Exists(strUserList)) { UserlistPath = strUserList; } else { UserlistPath = null; } if (!String.IsNullOrEmpty(MasterlistPath) && File.Exists(MasterlistPath)) { Load(MasterlistPath, UserlistPath); } m_booInitialized = true; } }
/// <summary> /// A simple constructor that initializes the object with the given dependencies. /// </summary> /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param> /// <param name="p_gmdGameMode">The game mode for which plugins are being managed.</param> /// <param name="p_futFileUtility">The file utility class.</param> /// <param name="p_strMasterlistPath">The path to the masterlist file to use.</param> public PluginSorter(IEnvironmentInfo p_eifEnvironmentInfo, GamebryoGameModeBase p_gmdGameMode, FileUtil p_futFileUtility, string p_strMasterlistPath) { EnvironmentInfo = p_eifEnvironmentInfo; GameMode = p_gmdGameMode; FileUtility = p_futFileUtility; string strSorterAPIPath = Path.Combine(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "data"), p_eifEnvironmentInfo.Is64BitProcess ? "loot64.dll" : "loot32.dll"); m_ptrSorterApi = LoadLibrary(strSorterAPIPath); if (m_ptrSorterApi == IntPtr.Zero) throw new SorterException(String.Format("Could not load BAPI library: {0}", strSorterAPIPath)); LoadMethods(); m_ptrSorterDb = CreateSorterDb(); if (m_ptrSorterDb == IntPtr.Zero) m_booInitialized = false; else { MasterlistPath = p_strMasterlistPath; string strUserList = Path.Combine(Path.GetDirectoryName(p_strMasterlistPath), "userlist.yaml"); if (File.Exists(strUserList)) UserlistPath = strUserList; else UserlistPath = null; if (!String.IsNullOrEmpty(MasterlistPath) && File.Exists(MasterlistPath)) Load(MasterlistPath, UserlistPath); m_booInitialized = true; } }
/// <summary> /// Initialized the object with the given values. /// </summary> /// <param name="p_gmdGameMode">The current game mode.</param> public ArchiveInvalidationBase(GamebryoGameModeBase p_gmdGameMode) { GameMode = p_gmdGameMode; LaunchCommand = new CheckedCommand("Archive Invalidation", "Toggles Archive Invalidation.", IsActive(), ToggleArchiveInvalidation); }
/// <summary> /// A simple constructor the initializes the object with the given values. /// </summary> /// <param name="p_gmdGameMode">The game mode currently being managed.</param> public BsaManager(GamebryoGameModeBase p_gmdGameMode) { GameMode = p_gmdGameMode; }