/// <summary> /// /// </summary> private void GameFocusMovement(GameboyButtonType buttonType) { if (buttonType != GameboyButtonType.Start) { return; } isGameFocusMode = !isGameFocusMode; StartCoroutine(cam.transform.LerpWorld(isGameFocusMode == true ? gameFocusCamPos : originCamPos, 1f, curves.EaseInOut)); }
private void ButtonSelect(GameboyButtonType buttonType) { }
private void ButtonStart(GameboyButtonType buttonType) { }
private void ButtonB(GameboyButtonType buttonType) { }