static void Main(string[] args)
        {
            Console.SetWindowSize(55, 55);
            GameboardController GameboardController = new GameboardController();

            GameboardController.Render();
            Console.ReadLine();
        }
Example #2
0
    // Use this for initialization
    void Start()
    {
        Board         = GameObject.FindGameObjectWithTag("Gameboard");
        GBController  = Board.GetComponent <GameboardController>();
        P1Character   = GameObject.FindGameObjectWithTag("P1");
        P2Character   = GameObject.FindGameObjectWithTag("P2");
        NPCCharacters = GameObject.FindGameObjectsWithTag("Character");

        CManager = Camera.main.GetComponent <CardManager>();

        NPCCurrentChoices = new int[NPCCharacters.Length];

        ResetInputs();

        P1InputNames = new string[6] {
            "P1_Choose1", "P1_Choose2", "P1_Choose3", "P1_Choose4", "P1_Choose5", "P1_Choose6"
        };
        P2InputNames = new string[6] {
            "P2_Choose1", "P2_Choose2", "P2_Choose3", "P2_Choose4", "P2_Choose5", "P2_Choose6"
        };
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        anim      = GetComponent <Animator>();
        gameboard = GameObject.FindGameObjectWithTag("Gameboard").GetComponent <GameboardController>();
        // Set the reference of the tile to the entity on top
        GameObject tile = gameboard.GetTileAtCoordinate(transform.position.x, transform.position.y);

        if (tile != null)
        {
            tile.GetComponent <TileClass>().entity = gameObject;
        }
        TileClass tc = gameboard.GetTileAtCoordinate(transform.position.x, transform.position.y).GetComponent <TileClass>();

        if (tc != null)
        {
            currentTile = tc;
            nextTile    = tc;
        }
        // Set order in layer
        renderer.sortingOrder = (int)transform.position.y * -2;
    }
 // Use this for initialization
 void Start()
 {
     anim      = GetComponent <Animator>();
     gameboard = GameObject.FindGameObjectWithTag("Gameboard").GetComponent <GameboardController>();
 }