public void OnServerPush(string response) { GamebaseLog.Debug(response, this); ServerPushMessage message = JsonMapper.ToObject<ServerPushMessage>(response); CommonResponse.Header.ServerPush serverPush = message.header.serverPush; if (serverPush.type.Equals(GamebaseServerPushType.APP_KICKOUT) == true && string.IsNullOrEmpty(GamebaseImplementation.Instance.GetUserID()) == true) { return; } if (stampSet.Add(serverPush.stamp) == false) { return; } if (serverPush.stopHeartbeat == true) { Heartbeat.Instance.StopHeartbeat(); Introspect.Instance.StopIntrospect(); } if (serverPush.logout == true) { Gamebase.Logout(null); } if (serverPush.disconnect == true) { WebSocket.Instance.Disconnect(); } GamebaseSystemPopup.Instance.ShowServerPushPopup(message.popup); SendServerPushMessage(serverPush.type, message.result); }