Example #1
0
        /// <summary>
        /// This Async service For Get the Player's Info.
        /// </summary>
        /// <exception cref="GameballException">Thrown if the request fails..</exception>
        public async Task <PlayerInfo> GetPlayerInfoAsync(string playerUniqueId, GameballLang Language = 0)
        {
            if (Language != 0)
            {
                Client.DefaultRequestHeaders.Add("lang", GameballUtils.ToValidLang(Language));
            }
            PlayerInfoRequest Info = new PlayerInfoRequest()
            {
                PlayerUniqueId = playerUniqueId,
                Hash           = GameballUtils.GetSHA1(playerUniqueId, TransactionKey)
            };

            Info.Validate();
            var response = await this.Client.PostAsync(ApiBase + GameballConstants.PlayerInfo, new StringContent(Info.Serialize(), Encoding.UTF8, "application/json"));

            //Removes Overhead of lang header if not necessary in next calls.
            Client.DefaultRequestHeaders.Remove("lang");

            if (!response.IsSuccessStatusCode)
            {
                throw (BuildGameballException(response));
            }
            else
            {
                return(JsonConvert.DeserializeObject <PlayerInfo>(await response.Content.ReadAsStringAsync()));
            }
        }
Example #2
0
        /// <summary>
        /// converts GameballLang to corresponding code.
        /// </summary>
        /// <param name="Language"></param>
        /// <returns></returns>
        public static string ToValidLang(GameballLang Language)
        {
            switch (Language)
            {
            case GameballLang.English:
                return("en");

            case GameballLang.Arabic:
                return("ar");

            case GameballLang.French:
                return("fr");

            case GameballLang.German:
                return("de");

            case GameballLang.Italian:
                return("it");

            case GameballLang.Polish:
                return("pl");

            case GameballLang.Portuguese:
                return("pt");

            case GameballLang.Spanish:
                return("es");

            default:
                return("en");
            }
        }