private Move GetMove(string move, int moveNo, bool isWhite) { Move m = Move.NewMove(); m.Game = this.Game; m.MoveNo = moveNo; m.IsWhite = isWhite; m.From = move.Substring(0, 2); m.To = move.Substring(2, 2); m.Piece = Board.PieceFromString(GameWrapper.GetMovingPiece(move)); m.Flags.IsCapture = GameWrapper.IsCapturingMove(move); m.Flags.IsPromotion = GameWrapper.IsPromotionMove(move); m.Flags.IsLongCastling = GameWrapper.IsLongCastlingMove(move); m.Flags.IsShortCastling = GameWrapper.IsShortCastlingMove(move); m.Flags.IsInCheck = GameWrapper.IsCheckingMove(move); m.Flags.IsMated = GameWrapper.IsCheckMatingMove(move); m.Flags.IsStaleMated = GameWrapper.IsStaleMatingMove(move); m.Flags.IsAmbigousMove = GameWrapper.IsAmbiguousMove(move); m.Flags.IsAmbigousMoveColumn = GameWrapper.IsAmbiguousFile(move); m.Flags.IsAmbigousMoveRow = GameWrapper.IsAmbiguousRank(move); if (m.Flags.IsMated) { m.Flags.IsInCheck = false; } return(m); }
private Moves LoadMoves(string pv) { Moves moves = new Moves(Moves.GetMovesTable()); try { GameWrapper.SetFen(fen); string[] pvMoves = pv.Split(" ".ToCharArray()); int currentMoveNumber = 1; bool isWhite = true; int tempMoveNumber = currentMoveNumber; bool isWhiteMove = isWhite; Move m; foreach (string move in pvMoves) { if (string.IsNullOrEmpty(move)) { continue; } if (GameWrapper.IsLegalMove(move)) { m = App.Model.Move.NewMove(); m.Game = g; m.MoveNo = tempMoveNumber; m.IsWhite = isWhiteMove; m.From = move.Substring(0, 2); m.To = move.Substring(2, 2); m.Piece = Board.PieceFromString(GameWrapper.GetMovingPiece(move)); m.Flags.IsCapture = GameWrapper.IsCapturingMove(move); m.Flags.IsPromotion = GameWrapper.IsPromotionMove(move); m.Flags.IsLongCastling = GameWrapper.IsLongCastlingMove(move); m.Flags.IsShortCastling = GameWrapper.IsShortCastlingMove(move); m.Flags.IsInCheck = GameWrapper.IsCheckingMove(move); m.Flags.IsMated = GameWrapper.IsCheckMatingMove(move); m.Flags.IsStaleMated = GameWrapper.IsStaleMatingMove(move); m.Flags.IsAmbigousMove = GameWrapper.IsAmbiguousMove(move); m.Flags.IsAmbigousMoveColumn = GameWrapper.IsAmbiguousFile(move); m.Flags.IsAmbigousMoveRow = GameWrapper.IsAmbiguousRank(move); if (m.Flags.IsCapture) { m.CapturedPiece = Board.PieceFromString(GameWrapper.GetMovingPiece(move)); } if (m.Flags.IsMated) { m.Flags.IsInCheck = false; } GameWrapper.AppendMove(move); moves.DataTable.ImportRow(m.DataRow); isWhiteMove = !isWhiteMove; if (isWhiteMove) { tempMoveNumber++; } } } } catch (Exception ex) { TestDebugger.Instance.Write(ex); } return(moves); }