public void CreateGameGui(bool setGameArea = true) { GameUC gameW = new GameUC(); AddWindow(gameW); sceneMgr.GameWindowState = Orbit.Core.WindowState.IN_GAME; if (setGameArea) { GameVisualArea gva = GetGameArea(); sceneMgr.Enqueue(new Action(() => { sceneMgr.SetGameVisualArea(gva); })); } }
public void SetGameVisualArea(GameVisualArea gva) { area = gva; }