private void BuyStadeEvent(object sender, Windows.UI.Xaml.RoutedEventArgs e) { if (GameViewModel.Current.Player.PlayerMoney > GameViewModelService.GetCurrentStadePrice(CurrentCityName.Text)) { GameViewModelService.SetCurrentStadeQuantity(CurrentCityName.Text); BlopSound.Play(); } }
private void DownCityTaxes(object sender, Windows.UI.Xaml.RoutedEventArgs e) { GameViewModelService.SetDownCityTaxes(CurrentCityName.Text); BlopSound.Play(); }
private void OnNewGameEvent(object sender, RoutedEventArgs e) { GameViewModelService.ResetGameModel(); Frame.Navigate(typeof(GameView)); }