public async Task StartGame(CommandContext ctx)
        {
            var discordId = ctx.Member.Id;
            var gameUser  = await GameUtils.GetGameUser(discordId).ConfigureAwait(false);

            if (gameUser != null && gameUser.IsDrafted)
            {
                await ctx.RespondAsync(
                    $"You already created your character for the shitty verse on: {gameUser.DateTimeAdded:f}");
            }
            else
            {
                await GameUtils.AddNewUser(new GameUser
                                           { DateTimeAdded = DateTime.Now, DiscordUserId = discordId, IsDrafted = true }).ConfigureAwait(false);

                await ctx.RespondAsync(
                    $"Congratulations {ctx.Member.DisplayName}! Your character for the shitty-verse has been created. Cool..? 😎 ");
            }
        }