// Use this for initialization void Start() { GameUtilities.FindGame(ref OwningGame); TankAggro = new SortedDictionary <byte, float>(); Health = 100f; FrameFired = Time.frameCount; Players = null; GameUtilities.GetAllPlayers(ref Players); if (Players != null) { print("Guardian : found " + Players.Length.ToString() + " players"); } BulletSpawnLoc = gameObject.transform.Find("BulletSpawn").gameObject; if (BulletSpawnLoc != null) { print("Guardian Found Bullet Spawn"); } else { print("Guardian DID NOT Find Bullet Spawn"); } }