protected override void Execute(List <InputEntity> entities) { var moversList = new List <GameEntity>(_movers.GetEntities()); var clientId = _client.ConnectionId.Id.ToString(); var curMover = moversList.Find(m => m.moverID.value == clientId); var curTick = _gameContext.tick.CurrentTick; if (curMover != null) { var iceCommand = new ClientCreateIceCommand { Tick = curTick + 1, LastsTick = 150 }; var iceAction = new IceAction(iceCommand, clientId); GameUtil.AddLocalActionList(_gameContext, iceAction); _client.EnqueueCommand(iceCommand); return; } foreach (var e in entities) { var position = e.mouseDown.position; var direction = Random.Range(0, 360); var createCommand = new ClientCreateBeeCommand { Position = position, Direction = direction, Tick = curTick + 1, Sprite = "bee" }; var createAction = new CreateAction(createCommand, clientId); Debug.Log($"createAction : ${position.x:f5},{position.y:f5}"); GameUtil.AddLocalActionList(_gameContext, createAction); _client.EnqueueCommand(createCommand); } }
public void HandleCreateBeeCommand(ref ClientCreateBeeCommand command) { Logger.I.Log(this, $"Create-{CurrentClientId}: {command.Position.x:F4},{command.Position.y:F4}, {command.Direction}"); GameUtil.AddLocalActionList(_game, new CreateAction(command, CurrentClientId.ToString())); }
public void HandleBeeMoveCommand(ref ClientBeeMoveCommand command) { Logger.I.Log(this, $"Move-{CurrentClientId}: tar: {command.Target.x:F4},{command.Target.y:F4} tick: {command.Tick}"); GameUtil.AddLocalActionList(_game, new MoveAction(command, CurrentClientId.ToString())); }
public void HandleCreateIceCommand(ref ClientCreateIceCommand command) { GameUtil.AddLocalActionList(_game, new IceAction(command, CurrentClientId.ToString())); }