//===================== when clicking Create Channel button, directly call ========================// public void CreateGameChannel() { if (GlobalData.IsOpenedChannel()) { gameUserManager.ShowInfo("You already have opened channel."); return; } string address = xayaClient.GetNewAddress(GlobalData.gPlayerName); string value = "{\"g\":{\"xs\":{\"c\":{\"addr\":\"" + address + "\"}}}}"; string texid = xayaClient.NameUpdate(GlobalData.gPlayerName, value); GetComponent <GameUserManager>().ShowInfo("CREATE CHANNEL. Please wait..."); //RunChannelService(texid); //=================== Waiting state ==================// //StartChannelWaiting(texid); //====================================================// }