public static Offset <GameUnlock> CreateGameUnlock(FlatBufferBuilder builder, GameUnlockResult result_type = GameUnlockResult.NONE, int resultOffset = 0) { builder.StartObject(2); GameUnlock.AddResult(builder, resultOffset); GameUnlock.AddResultType(builder, result_type); return(GameUnlock.EndGameUnlock(builder)); }
public static void AddResultType(FlatBufferBuilder builder, GameUnlockResult resultType) { builder.AddByte(0, (byte)resultType, 0); }