Example #1
0
 /// <summary>
 /// Destroy player and game is over
 /// </summary>
 /// <param name="other"> The object that collided with player </param>
 void OnCollisionEnter2D(Collision2D other)
 {
     Debug.Log("Player Collided with " + other.gameObject.name);
     Destroy(this.gameObject);
     Instantiate(explosionEffect, this.transform.position, Quaternion.identity);
     uiManager.CheckForHighScore();
     uiManager.LoseGame();
 }