Example #1
0
    // Update is called once per frame
    void Update()
    {
        gameTime += Time.deltaTime;
        if (inGameUIManager != null)
        {
            inGameUIManager.Update();
        }

        if (gameState != enGameState.playing)
        {
            return;
        }

        if (gameTouchController != null)
        {
            gameTouchController.Update();
        }
        if (inGameLevelManager != null)
        {
            inGameLevelManager.Update();
        }
        if (modelManager != null)
        {
            modelManager.Update();
        }
        if (inGameBgColor != null)
        {
            inGameBgColor.Update();
        }

        if (role != null)
        {
            role.RoleUpdate();
        }
    }
Example #2
0
 // Update is called once per frame
 void Update()
 {
     if (gameTouchController != null)
     {
         gameTouchController.Update();
     }
 }
Example #3
0
    // Update is called once per frame
    void Update()
    {
        gameTime += Time.deltaTime;
        if (gameState != enGameState.playing)
        {
            return;
        }

        if (gameTouchController != null)
        {
            gameTouchController.Update();
        }

        inGameObjManager.Update();
        playerCtrlManager.Update();
        inGamePlayerManager.Update();
        inGameCameraManager.Update();
        inGameLevelManager.Update();
        inGameUIManager.Update();
    }
Example #4
0
    // Update is called once per frame
    void Update()
    {
        gameTime += Time.deltaTime;
        if (inGameUIManager != null)
        {
            inGameUIManager.Update();
        }

        if (gameState != enGameState.playing)
        {
            return;
        }

        aloneGameTime += Time.deltaTime;

        gameScale = Mathf.Min(1, aloneGameTime / maxSpeedTime);
        gameSpeed = 4 + maxSpeed * gameScale;

        if (gameTouchController != null)
        {
            gameTouchController.Update();
        }
        if (inGameLevelManager != null)
        {
            inGameLevelManager.Update();
        }
        if (modelManager != null)
        {
            modelManager.Update();
        }
        if (inGameColorManager != null)
        {
            inGameColorManager.Update();
        }

        if (role != null)
        {
            role.RoleUpdate();
        }
    }
 // Update is called once per frame
 void Update()
 {
     if (gameTouchController != null)
     {
         gameTouchController.Update();
     }
     if (inGameObjectManager != null)
     {
         inGameObjectManager.Update();
     }
     if (inGamePlayerManager != null)
     {
         inGamePlayerManager.Update();
     }
     if (inGameLevelManager != null)
     {
         inGameLevelManager.Update();
     }
     if (inGameMapManager != null)
     {
         inGameMapManager.Update();
     }
 }