public void Draw(SpriteBatch batch) { Game.GraphicsDevice.Clear(Color.White); //Console.WriteLine(background.Sprite.Frames[0]); background.Draw(batch); for (int i = 0; i < GameObjectList.Count; i++) { GameObject obj = GameObjectList[i]; obj.Draw(batch); } for (int i = 0; i < GameTileList.Count; i++) { GameTile tile = GameTileList[i]; tile.Draw(batch); } }