Example #1
0
    public void TestAuth()
    {
        // Plugin requires a bit of initialization. See the GameTester.cs file for more info
        InitializeGameTester();

        var playerPin = UserPin.text ?? string.Empty;

        if (playerPin.Length > 0)
        {
            GameTester.SetPlayerPin(playerPin);
        }

        // Call the /auth endpoint and pass the player pin or connectToken. If successful a player token will be returned and is used for data point and unlock calls
        StartCoroutine(GameTester.Api.Auth(o =>
        {
            if (o.Code == GameTesterResponseCode.Success)
            {
                StartGame();
            }
        }));
    }
Example #2
0
    // private
    private void InitializeGameTester()
    {
        GameTesterMode mode = GameTesterMode.Sandbox;

        GameTester.Initialize(mode, "validToken", debugLogging: true);
    }