Example #1
0
        internal static int CountScore(Player player, List <Die> dice, int columnInScoreTable, bool setScore)
        {
            int score = 0;

            if (player.ScoreTable[columnInScoreTable - 1] != 0)
            {
                return(-1);
            }

            switch (columnInScoreTable)
            {
            case 1:
            case 2:
            case 3:
            case 4:
            case 5:
            case 6:
                score = OneToSixScore(dice, columnInScoreTable);
                break;

            case 9:
                score = OnePair(dice);
                break;

            case 10:
                score = TwoPair(dice);
                break;

            case 11:
                score = ThreeOfAKind(dice);
                break;

            case 12:
                score = FourOfAKind(dice);
                break;

            case 13:
                score = FullHouse(dice);
                break;

            case 14:
                score = SmallStraight(dice);
                break;

            case 15:
                score = LongStraight(dice);
                break;

            case 16:
                score = Chance(dice);
                break;

            case 17:
                score = Yahtzee(dice);
                break;
            }

            if (setScore)
            {
                GameTable.InputScore(player, score, columnInScoreTable - 1);
                return(score);
            }

            return(score);
        }
Example #2
0
        internal static int CountScore(Player player, List <Die> dice, int columnInScoreTable, bool setScore)
        {
            int score = 0;

            Dictionary <int, int> frequencyMap =
                dice.GroupBy(x => x.Number)
                .ToDictionary(x => x.Key, x => x.Count());

            if (player.ScoreTable[columnInScoreTable - 1] != 0)
            {
                return(-1);
            }

            switch (columnInScoreTable)
            {
            case 1:
            case 2:
            case 3:
            case 4:
            case 5:
            case 6:
                //One To Six Score
                score = GetScore(frequencyMap,
                                 c => c.Keys.Count > 1,
                                 f => f.Where(x => x.Key == columnInScoreTable).FirstOrDefault().Value *columnInScoreTable);
                break;

            case 9:
                //One Pair
                score = GetScore(frequencyMap.Where(x => x.Value > 1).ToDictionary(x => x.Key, x => x.Value),
                                 c => c.Keys.Count > 1,
                                 f => f.OrderByDescending(x => x.Key).First().Key * 2);
                break;

            case 10:
                //Two Pair
                score = GetScore(frequencyMap.Where(x => x.Value > 1).ToDictionary(x => x.Key, x => x.Value),
                                 c => c.Keys.Count > 1,
                                 f => (f.OrderByDescending(x => x.Key).First().Key * 2) +
                                 (f.OrderByDescending(x => x.Key).Skip(1).First().Key * 2));
                break;

            case 11:
                //Three Of A Kind
                score = GetScore(frequencyMap.Where(x => x.Value > 2).ToDictionary(x => x.Key, x => x.Value),
                                 c => c.Keys.Count > 1,
                                 f => f.OrderByDescending(x => x.Key).First().Key * 3);
                break;

            case 12:
                //Four Of A Kind
                score = GetScore(frequencyMap.Where(x => x.Value > 3).ToDictionary(x => x.Key, x => x.Value),
                                 c => c.Keys.Count > 1,
                                 f => f.OrderByDescending(x => x.Key).First().Key * 4);
                break;

            case 13:
                //Full House
                score = GetScore(frequencyMap.Where(x => x.Value > 1).ToDictionary(x => x.Key, x => x.Value),
                                 c => c.Any(x => x.Value > 2) && c.Keys.Count > 1,
                                 f => (f.Where(x => x.Value == 3).First().Key * 3) +
                                 (f.Where(x => x.Value == 2).First().Key * 2));
                break;

            case 14:
                //Small Straight
                score = GetScore(frequencyMap,
                                 c => c.All(x => x.Value == 1) && c.All(x => x.Key < 6),
                                 f => f.Keys.Sum());
                break;

            case 15:
                //Long Straight
                score = GetScore(frequencyMap,
                                 c => c.All(x => x.Value == 1) && c.All(x => x.Key > 1),
                                 f => f.Keys.Sum());
                break;

            case 16:
                //Chance
                foreach (var die in dice)
                {
                    score += die.Number;
                }
                break;

            case 17:
                //Yahtzee
                score = GetScore(frequencyMap,
                                 c => c.Any(x => x.Value == 5),
                                 f => 50);
                break;
            }

            if (setScore)
            {
                GameTable.InputScore(player, score, columnInScoreTable - 1);
                return(score);
            }

            return(score);
        }