Example #1
0
        protected override void Update(GameTime gameTime)
        {
            if (_isFirstUpdate)
            {
                GameSystems.Update(gameTime);   // HACK: need to force a first update flag inside this instance even if its empty
                _gameEngine.InitialUpdate();
                _isFirstUpdate = false;
                return;
            }

            // Don't call base.Update(gameTime); since this everything must be updated through _gameEngine
            _gameEngine.Update();
        }
Example #2
0
 /// <summary>
 /// Reference page contains links to related conceptual articles.
 /// </summary>
 /// <param name="gameTime">
 /// Time passed since the last call to Update.
 /// </param>
 protected virtual void Update(GameTime gameTime)
 {
     GameSystems.Update(gameTime);
 }
Example #3
0
 private void Update()
 {
     _gameManagers.Update();
     _gameSystems.Update();
 }