private void Awake() { gameSuccessController = uiController.GetComponent <GameSuccessController>(); gameProgress = new GameProgress(); cubes = new List <GameObject>(); spawnObjectsOnPlane = GameObject.FindObjectOfType <SpawnObjectsOnPlane>(); }
void Awake() { gameSuccessController = uiController.GetComponent <GameSuccessController>(); gameProgress = new GameProgress(); spawnObjectsOnPlane = GameObject.FindObjectOfType <SpawnObjectsOnPlane> (); gameCompleted = false; spawnedlevels = new GameObject[3]; levelSuccessCanvas.SetActive(false); }
private void Awake() { gameSuccessController = uiController.GetComponent <GameSuccessController>(); gameProgress = new GameProgress(); gameTimer = GameObject.FindObjectOfType <GameTimer>(); imageTracking = GameObject.FindObjectOfType <ImageTrackingCombination>(); bowlAddedCorrectly = new bool[4]; whiskAddedCorrectly = new bool[2]; puzzlesCompleted = new bool[3]; FindObjectOfType <AudioManager>().Play("music"); }
void Start() { arHelpCanvas = GameObject.Find("UserInterface").gameObject.transform.Find("ARHelpCanvasTouch").gameObject; // set points to earn points based on level touchesCounter = activeLevel * 15; uiController = GameObject.Find("UserInterface").gameObject.transform.Find("UIControllerGame").gameObject; gameSuccessController = uiController.GetComponent <GameSuccessController>(); swipeAnimator = arHelpCanvas.transform.Find("Swipe").gameObject.GetComponent <Animator>(); swipeAnimator.SetBool("ShowInfo", true); finished = false; rb = GetComponent <Rigidbody>(); TouchCount(); FindObjectOfType <AudioManager>().Play("music"); FindObjectOfType <AudioManager>().Play("sounds"); }