public static void _Store_258(object val, GameStore gs) { MethodBase base2 = val as MethodBase; StoreExtendPlugin._Store_21(base2.DeclaringType, gs); gs.WriteString(base2.Name); }
public async Task <Player> Register(NewPlayer model, bool sudo = false) { var game = await GameStore.Retrieve(model.GameId); if (!sudo && !game.RegistrationActive) { throw new RegistrationIsClosed(); } var user = await Store.GetUserEnrollments(model.UserId); if (user.Enrollments.Any(p => p.GameId == model.GameId)) { throw new AlreadyRegistered(); } var entity = Mapper.Map <Data.Player>(model); entity.TeamId = Guid.NewGuid().ToString("n"); entity.Role = PlayerRole.Manager; entity.ApprovedName = user.ApprovedName; entity.Name = user.ApprovedName; entity.Sponsor = user.Sponsor; entity.SessionMinutes = game.SessionMinutes; await Store.Create(entity); return(Mapper.Map <Player>(entity)); }
public static void _Store_247(object val, GameStore gs) { FieldInfo info = val as FieldInfo; StoreExtendPlugin._Store_21(info.DeclaringType, gs); gs.WriteString(info.Name); }
public ViewModel() { this.genres = new ObservableCollection <Genre>(); this.companies = new ObservableCollection <GameCompany>(); this.games = new ObservableCollection <Game>(); store = new GameStore(); }
public async Task LeaveGame(string gameCode) { await Groups.RemoveFromGroupAsync(Context.ConnectionId, gameCode); Game game = GameStore.GetGame(gameCode); var player = game.Players.FirstOrDefault(e => e.ConnectionId == Context.ConnectionId); if (player == null || game.Status == GameStatus.Completed) { return; } if (game.Status == GameStatus.NotStarted) { game.Players.Remove(player); if (game.Players.Count == 0) { GameStore.RemoveGame(gameCode); await Clients.Group(GameList).GameListUpdated(GameStore.GetGames()); } return; } player.ChallengesRemaining = 0; if (game.Players.Count == 1) { game.Status = GameStatus.Completed; } }
//[Command("balance")] public Task balance() { var guild = Context.Guild.Id; var user = Context.User.Id; GameStore myStore; if (System.IO.File.Exists(Environment.CurrentDirectory + "\\cache\\" + guild + "\\game.json")) { myStore = JsonConvert.DeserializeObject <GameStore>( System.IO.File.ReadAllText(Environment.CurrentDirectory + "\\cache\\" + guild + "\\game.json")); } else { myStore = new GameStore(); myStore.profiles = new Dictionary <ulong, UserProfile>(); } UserProfile u = null; if (myStore.profiles.ContainsKey(user)) { u = myStore.profiles[user]; } else { u = new UserProfile(); myStore.profiles.Add(user, u); } myStore.profiles[user] = u; System.IO.File.WriteAllText(Environment.CurrentDirectory + "\\cache\\" + guild + "\\game.json", JsonConvert.SerializeObject(myStore)); return(ReplyAsync("Balance for " + Context.User.Mention + " is " + u.credits + " credits.")); }
public static void _Store_4125(Rect val, GameStore gs) { gs.WriteSingle(val.x); gs.WriteSingle(val.y); gs.WriteSingle(val.width); gs.WriteSingle(val.height); }
public static void _Store_221(Color val, GameStore gs) { gs.WriteSingle(val.r); gs.WriteSingle(val.g); gs.WriteSingle(val.b); gs.WriteSingle(val.a); }
public static void _Store_34(Quaternion val, GameStore gs) { gs.WriteSingle(val.x); gs.WriteSingle(val.y); gs.WriteSingle(val.z); gs.WriteSingle(val.w); }
private void Build() { if (!canBuild || manageDialog.IsPointerOverBuildingDialog()) { return; } if (!Economy.CanBuy(selectedBuildingUnit.price)) { return; } GameObject newBuildingObject = Instantiate( buildingPrefab, createdBuildings.transform, true ); buildingsTileMap.SetTile(currentCell, currentBuildingTile); // GameStore.SetBuildingPosition(currentArea); newBuildingObject.GetComponent <Building>() .SetInitialValues(currentArea, resourcesMap, selectedBuildingUnit); foreach (var boundCell in currentArea.allPositionsWithin) { // Add building position/bound to list GameStore.SetBuildingPosition(boundCell); } }
public ActionResult Join(string id) { Guid guidId = Guid.Empty; if (!Guid.TryParse(id, out guidId)) { return(StatusCode((int)System.Net.HttpStatusCode.NotFound)); } var selected = this.GameStore.LoadById(guidId); var joiningPlayer = this.PlayerStore.GetPlayer(this.User); if (selected == null) { return(StatusCode((int)System.Net.HttpStatusCode.NotFound)); } if (!selected.CanJoin(joiningPlayer)) { return(StatusCode((int)System.Net.HttpStatusCode.NotAcceptable)); } selected.AddPlayer(joiningPlayer); GameStore.Save(selected); return(selected.State == GameStatus.ReadyToStart ? StatusCode((int)System.Net.HttpStatusCode.Created) : StatusCode((int)System.Net.HttpStatusCode.OK)); }
public static IReadOnlyList <SystemTrayAction> FindAllActions() { var actions = new List <SystemTrayAction> { new SystemTrayAction { Name = "Profile", Action = () => { Process.Start(OpenProfile); } }, new SystemTrayAction { Name = "Control Panel", Action = () => { Process.Start(OpenControlPanel); } }, new SystemTrayAction { Name = "Refresh Games", Action = () => { GameStore.ReloadGamesFromCentralRepository(); } }, new SystemTrayAction { Name = "Rematch Process Sessions", Action = () => { new UserActivityBackfiller().Backfill(); } }, }; if (!AddToStartupAction.ShortcutExists()) { actions.Add(new SystemTrayAction { Name = "Add to startup", Action = () => { AddToStartupAction.Execute(); } }); } actions.Add(new SystemTrayAction { Name = "Exit", Action = () => { Application.Exit(); Program.CloseServiceToken.Cancel(); } }); return(actions); }
public GameTrackerService() { GamesDataUpdateTimer = new System.Timers.Timer(TimeSpan.FromDays(1).TotalMilliseconds) { AutoReset = true }; GamesDataUpdateTimer.Elapsed += (sender, args) => GameStore.ReloadGamesFromCentralRepository(); ProcessScannerTimer = new System.Timers.Timer(AppSettings.Instance.ProcessScanIntervalInSeconds * 1000) { AutoReset = true }; ProcessScannerTimer.Elapsed += (sender, args) => { new ProcessScanner().ScanProcesses(ProcessScannerTimer); }; UserActivityFileMonitor = new HostFileChangeMonitor(new[] { UserActivityStore.DataFilePath }.ToList()); UserActivityFileMonitor.NotifyOnChanged((_) => { AllUserActivityCache.CancellationTokenSource.Cancel(); }); WebAssetsFileMonitor = new HostFileChangeMonitor(WebAssets.AllAssetPaths.ToArray()); WebAssetsFileMonitor.NotifyOnChanged((_) => { WebAssets.CancellationTokenSource.Cancel(); }); WebHost = new WebHostBuilder() .UseKestrel() .UseStartup <WebHostConfiguration>() .UseConfiguration(AppSettings.Instance.Configuration) .UseSerilog() .UseUrls(WebHostListenAddress) .Build(); }
public IActionResult StartGame([FromRoute] string code, string adminCode) { var game = GameStore.GetGame(code); if (game == null) { return(NotFound()); } if (game.Status != GameStatus.NotStarted) { return(StatusCode(403, "Can only start unstarted games")); } if (game.Players.First().ConnectionId != adminCode) { return(Unauthorized()); } game.Status = GameStatus.NormalTurn; TimerStore.SetupAnswerTimeout(game); // TODO _gameClient.GameUpdated(game); return(Ok()); }
public IActionResult SendAnswer([FromRoute] string code, string playerCode, string answer, string rule) { var game = GameStore.GetGame(code); if (game == null) { return(NotFound()); } if (game.CurrentPlayer.ConnectionId != playerCode) { return(Unauthorized()); } if (game.Status == GameStatus.NameAnother && rule != null) { return(BadRequest("Adding rule not allowed when naming another")); } game.Turns.Add(new Turn(game.Turns.Count, game.CurrentPlayer, game.Status, answer, rule)); game.CurrentPlayer = game.FindNextPlayer(); TimerStore.SetupAnswerTimeout(game); // TODO _gameClient.GameUpdated(game); return(Ok()); }
public void OnToggleDialog(bool forceClose) { bool isBuildingModeDialog = dialogType.Equals(DialogType.BuildingModeDialog); GameStore.SetOpenedDialog(dialogType); Tooltip.OnHideTooltip(); // hide dialog if (gameObject.activeSelf) { GameStore.SetOpenedDialog(DialogType.Hidden); gameObject.SetActive(false); // Toggle off build mode if (isBuildingModeDialog) { GridBuildMode.OnToggleBuildMode(); } return; } if (!forceClose) { if (isBuildingModeDialog) { GridBuildMode.OnToggleBuildMode(); } gameObject.SetActive(true); } }
public static void _Store_4134(object val, GameStore gs) { BitArray array = val as BitArray; byte[] buffer = new byte[Mathf.CeilToInt(((float)array.Count) / 8f)]; array.CopyTo(buffer, 0); gs.WriteArray(buffer); }
public async Task UpdateAvatar(Guid gameId, Guid playerId, Avatar avatar) { Game g = GameStore.GetGame(gameId); g.GetPlayer(playerId).Avatar = avatar; await Clients.Group(gameId.ToString()).GameUpdated(g); }
public async Task JoinGame(Guid gameId) { await Groups.AddToGroupAsync(Context.ConnectionId, gameId.ToString()); Game g = GameStore.GetGame(gameId); await Clients.Group(gameId.ToString()).GameUpdated(g); }
public async Task SkipExpeditionVotes(Guid gameId) { Game g = GameStore.GetGame(gameId); g.NextRound(); await Clients.Group(gameId.ToString()).GameUpdated(g); }
public async Task <ActionResult <ReloadGamesMetadataResponse> > ReloadGames() { await GameStore.ReloadGamesFromCentralRepository(); return(new ReloadGamesMetadataResponse { Success = true }); }
public void AddGame() { Game g = new Game(); GameStore.AddGame(g); Assert.AreEqual(g, GameStore.Instance.Games[g.Id]); }
public void DeleteGame() { Game g = SetupGameStoreWithSingleGame(); GameStore.DeleteGame(g.Id); Assert.AreEqual(0, GameStore.Instance.Games.Keys.Count); }
public async Task SubmitTeam(GameAndPlayerIdDto model) { Game g = GameStore.GetGame(model.GameId); g.CurrentRound.Status = RoundStatus.VotingForTeam; GameStore.AddOrUpdateGame(g); await _gameHub.Clients.Group(model.GameId.ToString()).SendAsync("UpdateAll"); }
public async Task SkipRevealTeamVotes(Guid gameId) { Game g = GameStore.GetGame(gameId); g.SkipRevealTeamVote(); await Clients.Group(gameId.ToString()).GameUpdated(g); }
public void EndGame(Guid gameId) { var gameWrapper = GameStore[gameId]; GameStore.Remove(gameId); GameEnded?.Invoke(this, new GameEndedEvent(gameId, gameWrapper.Player1, gameWrapper.Player2)); }
public async Task SubmitTeamVote(Guid gameId, bool votedSuccess) { Game g = GameStore.GetGame(gameId); g.AddTeamVote(votedSuccess); await Clients.Group(gameId.ToString()).GameUpdated(g); }
public async Task SubmitSelectedTeam(Guid gameId) { Game g = GameStore.GetGame(gameId); g.SubmitCurrentTeam(); await Clients.Group(gameId.ToString()).GameUpdated(g); }
public async Task ChangeSelectedTeam(Guid gameId, IEnumerable <Guid> playerIds) { Game g = GameStore.GetGame(gameId); g.SetCurrentTeam(playerIds); await Clients.Group(gameId.ToString()).GameUpdated(g); }
public async Task Assassinate(Guid gameId, Guid assassinationTargetId) { Game g = GameStore.GetGame(gameId); g.Assassinate(assassinationTargetId); await Clients.Group(gameId.ToString()).GameUpdated(g); }
/// <summary> /// Get collection of topics /// </summary> /// <param name="filter">Filter</param> /// <returns>Collection of topics</returns> public async Task<ICollection<Model.Common.ITopic>> GetRangeAsync(GameStore.Common.GenericFilter filter) { try { if (filter == null) filter = new GenericFilter(1, 5); return Mapper.Map<ICollection<ITopic>>(await repository.Where<TopicEntity>() .OrderBy(t => t.Title) .Skip((filter.PageNumber * filter.PageSize) - filter.PageSize) .Take(filter.PageSize).ToListAsync()); } catch (Exception ex) { throw ex; } }
/// <summary> /// Get collection of reviews that belong to game /// </summary> /// <param name="gameId">game FK</param> /// <param name="filter">filter option</param> /// <returns>Collection of games</returns> public async Task<IEnumerable<IReview>> GetAsync(Guid gameId, GameStore.Common.GenericFilter filter) { try { if (filter == null) filter = new GenericFilter(1, 5); return Mapper.Map<IEnumerable<IReview>>(await repository.Where<ReviewEntity>() .Where(g => g.GameId == gameId) .OrderBy(g => g.Score) .Skip((filter.PageNumber * filter.PageSize) - filter.PageSize) .Take(filter.PageSize).ToListAsync()); } catch (Exception) { throw; } }
public ActionResult Index() { GameStore gameStoreContext = new GameStore(); return View(); }
/// <summary> /// Get collection of topics /// </summary> /// <param name="filer">Filter options</param> /// <returns>Topic collection</returns> public async Task<ICollection<Model.Common.ITopic>> GetRangeAsync(GameStore.Common.GenericFilter filter) { return await repository.GetRangeAsync(filter); }
/// <summary> /// Get all reviews for game /// </summary> /// <param name="gameId">Game id</param> /// <param name="filter">Filter options</param> /// <returns>Collection of games that belong to game with given id</returns> public async Task<IEnumerable<IReview>> GetAsync(Guid gameId, GameStore.Common.GenericFilter filter) { return await repository.GetAsync(gameId, filter); }
/// <summary> /// Get collection of comments that belong to post /// </summary> /// <param name="postId">Post id to search by</param> /// <param name="filter">Filter options</param> /// <returns>IEnumerable of comments</returns> public async Task<IEnumerable<Model.Common.IComment>> GetRangeAsync(Guid postId, GameStore.Common.GenericFilter filter) { return await repository.GetRangeAsync(postId, filter); }