Example #1
0
 private static void UpdatePrefabPoolStat(PrefabPool prefabPool, GameStats.PoolStat stat)
 {
     if (stat.maxDespawned < prefabPool.despawnedCount)
     {
         stat.maxDespawned = prefabPool.despawnedCount;
     }
     if (stat.maxSpawned < prefabPool.spawnedCount)
     {
         stat.maxSpawned = prefabPool.spawnedCount;
     }
 }
Example #2
0
 private static GameStats.PoolStat FindOrCreate(PrefabPool prefabPool)
 {
     GameStats.PoolStat poolStat = GameStats._prefabPoolList.Find((GameStats.PoolStat x) => prefabPool == x.pool);
     if (poolStat == null)
     {
         poolStat = new GameStats.PoolStat
         {
             name = prefabPool.prefab.name,
             pool = prefabPool
         };
         GameStats._prefabPoolList.Add(poolStat);
     }
     return(poolStat);
 }
Example #3
0
 public static void On_PrefabPoolSpawnNew(PrefabPool prefabPool)
 {
     GameStats.PoolStat poolStat = GameStats.FindOrCreate(prefabPool);
     poolStat.instantiateCount++;
     GameStats.UpdatePrefabPoolStat(prefabPool, poolStat);
 }
Example #4
0
 public static void On_PrefabPoolDespawn(PrefabPool prefabPool, Transform instance)
 {
     GameStats.PoolStat poolStat = GameStats.FindOrCreate(prefabPool);
     poolStat.despawnCount++;
     GameStats.UpdatePrefabPoolStat(prefabPool, poolStat);
 }