public void getRes(EncounterRes res) { if (res == null) { return; } if (res.type == eFinishType.NORMAL) { if (res.rewords.Count > 0) { List <string> l = GameStaticData.getInstance().getRandomComponents(3); //GameManager.getInstance ().getItemManager.initAndShow (l); GameManager.getInstance().getItemManager.initAndShow(res.rewords); } else { GameManager.getInstance().finishItemGet(); } panelHide(); //GameManager.getInstance ().showConfirm (panelHide); } else if (res.type == eFinishType.NEXT_LEVEK) { GameManager.getInstance().nextLevel(); } }
void checkBattleRes() { if (!PlayerData.getInstance().isWaitingBattle || !PlayerData.getInstance().isFixedBattle) { return; } Debug.Log(PlayerData.getInstance().beforeEid); EncounterInfo einfo = GameStaticData.getInstance().getEncounterInfo(PlayerData.getInstance().beforeEid); EncounterStage es = einfo.stages [PlayerData.getInstance().beforeStage]; int showIdx = -1; if (PlayerData.getInstance().battleWin) { showIdx = es.converts [0].nextStageIdx; } else { showIdx = es.converts [1].nextStageIdx; } if (showIdx != -1) { sbManager.initEncounter(einfo.eId, showIdx); sbManager.RequestFocus(); } PlayerData.getInstance().isWaitingBattle = false; }
//game state // Use this for initialization void Start() { //DontDestroyOnLoad (this); //DontDestroyOnLoad (mainCamera.gameObject); GameStaticData.getInstance(); initPlayer(); initUI(); resetStats(); lockUI(); gridManager.initGrid(); _mask.visible = true; _mask.alpha = 1; _mask.TweenFade(0, 1.5f).OnComplete(delegate() { _mask.visible = false; if (PlayerData.getInstance().guideStage == 0) { GuideManager.getInstance().showGuideMoveMark(gridManager.getToturialGridPos()); } unlockUI(); checkBattleRes(); }); Time.timeScale = 1; }
public override void setSkillCD(int readySkill) { SkillState s = skills [readySkill]; TowerSkill ts = GameStaticData.getInstance().getTowerSkillInfo(s.skillId); skillCoolDown[readySkill] = ts.cooldown[s.skillLevel - 1]; }
public void initAndShow(List <EncounterReward> rewards) { List <string> items = new List <string> (); for (int i = 0; i < rewards.Count; i++) { if (rewards [i].rewardName == "fix_base_tower") { items.Add("t01"); items.Add("t01"); items.Add("t01"); } else if (rewards [i].rewardName == "fix_base_equip") { items.Add("c01"); items.Add("c01"); items.Add("c01"); } else { items = GameStaticData.getInstance().getRandomComponents(3); } } this.items = items; Show(); }
// public bool checkOverlap(){ // Collider2D[] cols = Physics2D.OverlapCircleAll (transform.position,r,1<<LayerMask.NameToLayer("enemy")); // if (cols.Length == 0) { // Debug.Log ("可建造"); // } // return false; // } public void applyNormalAtk(GameLife hit, string damageEffect = "damaged01") { //hit.knock (atkTarget.transform.position - this.transform.position, 0.2f, 6f); List <Buff> attackEffect = new List <Buff> (); foreach (SkillState skill in skillComponent.skills) { if (skill == null || skill.skillId == null) { continue; } TowerSkill sinfo = GameStaticData.getInstance().getTowerSkillInfo(skill.skillId); if (sinfo.tsType == eTowerSkillType.PASSIVE && sinfo.checkPoint == ePassiveCheckPoint.ATK) { attackEffect.Add(new Buff(sinfo.x[skill.skillLevel - 1], 50, 1000)); } } List <AtkInfo> atk = new List <AtkInfo> (); atk.Add(mainAtk); atk.AddRange(extraAtk); hit.DoDamage(atk, mingzhong, property, attackEffect); EffectManager.inst.EmitFollowingEffect(damageEffect, 500, hit); }
public void applyMagicAtk(GameLife hit, SkillState skill, string damageEffect = "damaged01") { TowerSkill sinfo = GameStaticData.getInstance().getTowerSkillInfo(skill.skillId); int lv = skill.skillLevel; int damage = 0; switch (skill.skillId) { case "1004": damage = sinfo.x [lv - 1]; //damageEffect = ""; break; case "1005": damage = sinfo.x[lv - 1]; break; case "1006": damage = sinfo.x[lv - 1]; break; default: break; } hit.DoDamage(damage); EffectManager.inst.EmitFollowingEffect(damageEffect, 500, hit); }
public string getPossibleCombination(List <MemoItem> toCombine) { List <string> toCombineIdx = new List <string> (); foreach (MemoItem item in toCombine) { toCombineIdx.Add(item.memoId); } foreach (MemoCombinationRule rule in GameStaticData.getInstance().memoCombineInfo) { if (toCombine.Count != rule.toCombine.Count) { continue; } bool flag = true; foreach (string idx in rule.toCombine) { if (!toCombineIdx.Contains(idx)) { flag = false; break; } } if (flag) { return(rule.resId); } } return(""); }
public static GameLife createEnemy(string name, Vector2Int posInWorld, Transform target) { GameObject prefab = Resources.Load("Prefabs/enemy_base") as GameObject; EnemyData enemyData = GameStaticData.getInstance().getEnemyInfo(name); GameObject o = GameObject.Instantiate(prefab, target); // GameObject viewPrefab = Resources.Load ("Prefabs/enemy/"+name) as GameObject; // if (viewPrefab == null) { // viewPrefab = Resources.Load ("Prefabs/enemy/default") as GameObject; // } // o.GetComponentInChildren<SpriteRenderer> ().sprite = viewPrefab.GetComponent<SpriteRenderer>().sprite; // o.GetComponentInChildren<SpriteRenderer> ().color = viewPrefab.GetComponent<SpriteRenderer> ().color; AnimatorOverrideController animCtrl = Resources.Load("OverrideAnimCtrl/enemy/" + name) as AnimatorOverrideController; o.GetComponentInChildren <Animator>().runtimeAnimatorController = animCtrl; GameLife gl = o.GetComponent <GameLife> (); gl.initEnemy(enemyData); gl.posXInt = posInWorld.x; gl.posYInt = posInWorld.y; BattleManager.getInstance().registerEnemy(gl); return(gl); }
void checkCastBehaviour(int dTime) { // if (atkTarget != null && atkBhvTimer < atkPreTime) { // return; // } //攻击前摇时 不进行施法 if (atkStage == eAtkStage.PRE_YAO) { return; } //效果结算 if (castStage == eAtkStage.READY) { return; } castBhvTimer += dTime; bool isSkillEffect = false; if (castStage == eAtkStage.PRE_YAO && castBhvTimer > castPreTime) { castStage = eAtkStage.POST_YAO; isSkillEffect = true; } else if (castStage == eAtkStage.POST_YAO && castBhvTimer > castPreTime + castPostTime) { castStage = eAtkStage.READY; castBhvTimer = 0; } if (isSkillEffect) { SkillState skill = skillComponent.skills [castIdx]; TowerSkill s = GameStaticData.getInstance().getTowerSkillInfo(skill.skillId); if (s.tsType == eTowerSkillType.SELF_TARGET) { gainBuff(); } else if (s.tsType == eTowerSkillType.ACTIVE) { if (s.targetType == eAtkType.RANGED_HOMING) { genBullet(s.bulletStyle.bulletName, castTarget, skill, true, false); castTarget = null; } else if (s.targetType == eAtkType.RANGED_INSTANT) { applyNormalAtk(castTarget, s.bulletStyle.bulletName); castTarget = null; } } else { } } }
// Use this for initialization void Start() { PlayerPrefs.DeleteAll(); UIPackage.AddPackage("FairyGUI/UIMain"); UIObjectFactory.SetPackageItemExtension("ui://UIMain/ClickShower", typeof(ShowClickMask)); hasSave = PlayerPrefs.GetInt("hasSave", 0); _main_menu = GetComponent <UIPanel> ().ui; _main_menu.GetController("c0").SetSelectedPage("unsave"); if (hasSave > 0) { _main_menu.GetController("c0").SetSelectedPage("save"); } _main_menu.GetChild("loadGame").onClick.Add(loadGame); _main_menu.GetChild("newGame").onClick.Add(newGame); _main_menu.GetChild("options").onClick.Add(options); _main_menu.GetChild("quit").onClick.Add(quit); //_main_menu.onClick.Add (OnClick); _main_menu.onClick.Add(OnClickShow); effect = _main_menu.GetChild("effect").asMovieClip; // ShowClickMask _maskLayer = (ShowClickMask)UIPackage.CreateObject ("UIMain", "ClickShower").asCom; // _maskLayer.SetSize(GRoot.inst.width, GRoot.inst.height); // _maskLayer.AddRelation(GRoot.inst, RelationType.Size); // // // // GRoot.inst.AddChild(_maskLayer); // _main_menu.AddChild (mask); // Debug.Log (_main_menu.numChildren); // Debug.Log (mask.position); _mask = _main_menu.GetChild("mask").asGraph; _newHeroPanel = _main_menu.GetChild("newHeroPanel").asCom; _info = _newHeroPanel.GetChild("info").asTextField; _desp = _newHeroPanel.GetChild("desp").asTextField; _start_game = _newHeroPanel.GetChild("startGame").asLoader; _start_game.onClick.Add(delegate(EventContext context) { PlayerData.getInstance().heroIdx = choosedHeroIdx; enterGame(); }); _hero_list = _newHeroPanel.GetChild("hero_list").asList; _hero_list.SetVirtualAndLoop(); _hero_list.itemRenderer = RenderHeroes; _hero_list.numItems = GameStaticData.getInstance().heroes.Count; _hero_list.scrollPane.onScroll.Add(doHeroScrollEffect); _hero_list.scrollPane.onScrollEnd.Add(changeHeroDetail); doHeroScrollEffect(); changeHeroDetail(); { _info.text = GameStaticData.getInstance().heroes[choosedHeroIdx].name; _desp.text = GameStaticData.getInstance().heroes [choosedHeroIdx].desp; } }
public void initBag() { for (int i = 0; i < 20; i++) { TowerComponent tc = GameStaticData.getInstance().getComponentInfo("c0" + (i % 6)); bagComponents.Add(tc); } }
public void setInfo(Scar scar) { this.scar = scar; ScarStaticInfo sinfo = GameStaticData.getInstance().getScarInfo(scar.scarId); _num.text = scar.value + ""; _icon.url = "image/Scar/" + sinfo.scarId; }
public void gainTowerBase(string tid) { TowerBase tb = GameStaticData.getInstance().getTowerBase(tid); TowerTemplate tt = new TowerTemplate(); tt.tbase = tb; ownedTowers.Add(tt); }
public static GameStaticData getInstance() { if (instance == null) { instance = new GameStaticData(); } return(instance); }
protected override void calcuAuraSkill(SkillState skillState) { TowerSkill ts = GameStaticData.getInstance().getTowerSkillInfo(skillState.skillId); int level = skillState.skillLevel; int range = ts.x[level - 1]; if (level - 1 < ts.y.Count) { } int y = ts.y [level - 1]; int z = ts.z [level - 1]; if (ts.debuff) { List <GameLife> enemyCopy = BattleManager.getInstance().getTmpEnemyList(); Vector2 a = new Vector2(owner.posXInt, owner.posYInt); foreach (GameLife e in enemyCopy) { Vector2 b = new Vector2(e.posXInt, e.posYInt); if ((a - b).magnitude < range) { switch (ts.skillId) { case "1003": EffectManager.inst.EmitFollowingEffect("burning", 300, e); e.DoDamage(y); break; default: break; } } } } else { if (!localTimers.ContainsKey(ts.skillId)) { localTimers [ts.skillId] = 0; } int timer = localTimers[ts.skillId]; switch (ts.skillId) { case "1009": if (timer > 5000) { localTimers[ts.skillId] = 0; BattleManager.getInstance().player.gl.DoDamage(-5000); } break; default: break; } } }
void changeHeroDetail() { choosedHeroIdx = (_hero_list.GetFirstChildInView() + 1) % _hero_list.numItems; _info.text = GameStaticData.getInstance().heroes [choosedHeroIdx].name; _desp.text = GameStaticData.getInstance().heroes [choosedHeroIdx].desp; _hero_list.ClearSelection(); _hero_list.GetChildAt(1).asButton.selected = true;; }
public void setInfo(SkillState skill) { this.skill = skill; TowerSkill sinfo = GameStaticData.getInstance().getTowerSkillInfo(skill.skillId); _desp.text = sinfo.skillDesp; _lv_num.text = skill.skillLevel + ""; _icon.url = GameConstant.TOWER_SKILL_ICON_PATH + skill.skillId; }
public void initShop() { componentChoice = -1; componentsToSell.Clear(); componentsToSell.Add(GameStaticData.getInstance().getComponentInfo("c02")); componentsToSell.Add(GameStaticData.getInstance().getComponentInfo("c01")); componentsToSell.Add(GameStaticData.getInstance().getComponentInfo("c03")); }
protected override bool isPermanentSkill(string skillId) { TowerSkill ts = GameStaticData.getInstance().getTowerSkillInfo(skillId); if (ts.tsType == eTowerSkillType.AURA) { return(true); } return(false); }
protected override bool isPassiveSkill(string skillId) { TowerSkill ts = GameStaticData.getInstance().getTowerSkillInfo(skillId); if (ts.tsType == eTowerSkillType.PASSIVE) { return(true); } return(false); }
// ######## Public methods ######### public void Initialize() { // Get children GameObject game = this.transform.Find("Game").gameObject; GameSD = game.GetComponent <GameStaticData>(); // Initialize children GameSD.Initialize(); }
public void Setup(string url, string text) { var spr = GameStaticData.GetSprite(url); _image.sprite = spr; _text.text = text; Show(true); }
public void initMemoState() { foreach (var kv in GameStaticData.getInstance().memoInfo) { if (kv.Key != "default" && int.Parse(kv.Key) < 10) { memoState [kv.Key] = 1; } } }
public void updateDetail(List <MemoItem> selected) { string s = ""; foreach (MemoItem item in selected) { string d = GameStaticData.getInstance().memoInfo[item.memoId].desp; s += d + "\n"; } _combDetail.text = s; }
// Use this for initialization void Start() { if (GameObject.Find("LoadBLE")) { gameStaticData = GameObject.Find("LoadBLE").GetComponent <GameStaticData> (); } #if UNITY_EDITOR this.gameObject.AddComponent <LineRenderer> (); line = GetComponent <LineRenderer>(); #endif }
public override void Setup(string question, string[] answerImage, Action <int> onActionQuestionButton) { _onClickButton = onActionQuestionButton; _questionText.text = question; for (int i = 0; i < answerImage.Length; i++) { var spr = GameStaticData.GetSprite(answerImage[i]); _answerButtons[i].Setup(spr); } }
public void enterNextLevel() { LevelEntry entry = GameStaticData.getInstance().getLevelInfo(nowLevelId); string nextLevelId = entry.NextLevel; nowLevelId = nextLevelId; if (nextLevelId == "end") { return; } generateDungeon(nextLevelId); }
public override void Setup(string url, string[] buttonText, Action <int> onActionQuestionButton) { _onClickButton = onActionQuestionButton; var spr = GameStaticData.GetSprite(url); _image.Setup(spr); for (int i = 0; i < _gameButton.Length; i++) { _gameButton[i].Setup(buttonText[i]); } }
public void initEncounter(string eid = null, int stageIdx = 0) { if (eid == null) { encounter = GameStaticData.getInstance().getEncounterInfo("empty"); } else { encounter = GameStaticData.getInstance().getEncounterInfo(eid); } //通过静态信息得到文字表 this.stageIndex = stageIdx; this.Show(); }