public void Defeat() { defeatImage.SetActive(true); leaderboardImage.SetActive(true); //am.EventMusic(1); GameStatesSwitch.ChangeToGameOverState(); StartCoroutine(Stop()); }
public void Victory() { if (BossInfo.isBossDead) { victoryImage.SetActive(true); leaderboardImage.SetActive(true); GameStatesSwitch.ChangeToGameOverState(); //am.EventMusic(0); } }