public MainManager(ILogger logger, LoopManager loopManager, DeviceManager deviceManager, ModuleManager moduleManager, PreviewManager previewManager, MigrationManager migrationManager, PipeServer pipeServer, GameStateWebServer gameStateWebServer) { _migrationManager = migrationManager; Logger = logger; LoopManager = loopManager; DeviceManager = deviceManager; ModuleManager = moduleManager; PreviewManager = previewManager; PipeServer = pipeServer; _processTimer = new Timer(1000); _processTimer.Elapsed += ScanProcesses; _processTimer.Start(); ProgramEnabled = false; // Create and start the web server GameStateWebServer = gameStateWebServer; GameStateWebServer.Start(); // Start the named pipe PipeServer.Start("artemis"); // Listen for power mode changes SystemEvents.PowerModeChanged += OnPowerChange; Logger.Info("Intialized MainManager"); Logger.Info($"Artemis version {Assembly.GetExecutingAssembly().GetName().Version} is ready!"); }
public MainManager(ILogger logger, LoopManager loopManager, DeviceManager deviceManager, EffectManager effectManager, ProfileManager profileManager, PipeServer pipeServer) { Logger = logger; LoopManager = loopManager; DeviceManager = deviceManager; EffectManager = effectManager; ProfileManager = profileManager; PipeServer = pipeServer; _processTimer = new Timer(1000); _processTimer.Elapsed += ScanProcesses; _processTimer.Start(); ProgramEnabled = false; Running = false; // Create and start the web server GameStateWebServer = new GameStateWebServer(logger); GameStateWebServer.Start(); // Start the named pipe PipeServer.Start("artemis"); // Start the update task var updateTask = new Task(Updater.UpdateApp); updateTask.Start(); Logger.Info("Intialized MainManager"); Logger.Info($"Artemis version {Assembly.GetExecutingAssembly().GetName().Version} is ready!"); }
public MainManager(IEventAggregator events, ILogger logger, LoopManager loopManager, DeviceManager deviceManager, EffectManager effectManager, ProfileManager profileManager) { _events = events; Logger = logger; LoopManager = loopManager; DeviceManager = deviceManager; EffectManager = effectManager; ProfileManager = profileManager; _processTimer = new Timer(1000); _processTimer.Elapsed += ScanProcesses; _processTimer.Start(); ProgramEnabled = false; Running = false; // TODO: Dependency inject utilities? KeyboardHook = new KeyboardHook(); // Create and start the web server GameStateWebServer = new GameStateWebServer(); GameStateWebServer.Start(); // Start the named pipe PipeServer = new PipeServer(); PipeServer.Start("artemis"); Logger.Info("Intialized MainManager"); }
public void Dispose() { Logger.Debug("Shutting down MainManager"); _processTimer?.Stop(); _processTimer?.Dispose(); LoopManager?.Stop(); ModuleManager?.ActiveModule?.Dispose(); GameStateWebServer?.Stop(); PipeServer?.Stop(); }
public Dota2Model(DeviceManager deviceManager, LuaManager luaManager, MetroDialogService dialogService, GameStateWebServer gameStateWebServer) : base(deviceManager, luaManager) { _gameStateWebServer = gameStateWebServer; _dialogService = dialogService; Settings = SettingsProvider.Load <Dota2Settings>(); DataModel = new Dota2DataModel(); ProcessNames.Add("dota2"); FindGameDir(); PlaceConfigFile(); }
public CounterStrikeModel(DeviceManager deviceManager, LuaManager luaManager, MetroDialogService dialogService, GameStateWebServer gameStateWebServer) : base(deviceManager, luaManager) { _gameStateWebServer = gameStateWebServer; _dialogService = dialogService; Settings = SettingsProvider.Load <CounterStrikeSettings>(); DataModel = new CounterStrikeDataModel(); ProcessNames.Add("csgo"); FindGameDir(); PlaceConfigFile(); }