public void _OnGameStateOver(GameStateOver e) { if (e.prevState == GameState.IssuingAttack) { DoPostAttackAction(); } }
void _OnGameStateOver(GameStateOver e) { }
public void _OnGameStateOver(GameStateOver e) { if (e.prevState == GameState.IssuingAttack) { DoPostAttackAction(); } }
void _OnGameStateOver(GameStateOver e) { }