//Called by CanvasController.cs
 public void StartGameplay()
 {
     gameStateHandler.SetCurrentStateToInGame();
     if (gameStateHandler.LastSavedStateBeforeIntro == GameState.Detected)
     {
         HandleImageTargetDetected();
     }
     else if (gameStateHandler.LastSavedStateBeforeIntro == GameState.NotDetected)
     {
         HandleImageTargetLost();
     }
 }