public IActionResult GetState(int gameId) { GameStateDescription stateDescription = GamePlayManager.GetGameState(gameId); return(Ok(new GameState { State = stateDescription } )); }
public IActionResult UpdateState(int gameId, GameState gameState) { GameStateDescription state = GamePlayManager.GetGameState(gameId); switch (state) { case GameStateDescription.Undefined when gameState.State == GameStateDescription.OpenForRegistration: GamePlayManager.OpenGameForRegistration(gameId); return(NoContent()); case GameStateDescription.OpenForRegistration when gameState.State == GameStateDescription.Start: GamePlayManager.Start(gameId); return(NoContent()); default: return(UnprocessableEntity("Dieser Statuswechsel ist momentan nicht erlaubt")); } }