public static async Task <IActionResult> RunAsync(
            [HttpTrigger(AuthorizationLevel.Anonymous, "GET", Route = null)] HttpRequest req,
            [CosmosDB(
                 databaseName: "blazor-four-in-a-row",
                 collectionName: "game-actions",
                 ConnectionStringSetting = "CosmosDBConnection",
                 CreateIfNotExists = true)]
            DocumentClient client, ILogger log)
        {
            Uri documentCollectionUri = UriFactory.CreateDocumentCollectionUri(databaseId: "blazor-four-in-a-row", collectionId: "game-actions");

            var gameStateBuilder = new GameStateBuilder();

            var currentGame = client.CreateDocumentQuery <GameAction>(documentCollectionUri)
                              .Where(g => g.GameActionType == GameActionTypes.CreateGame)
                              .OrderByDescending(g => g.CreatedOn)
                              .AsEnumerable()
                              .FirstOrDefault();

            if (null != currentGame)
            {
                var gameActionsProvider = new GameActionsProvider();

                var gameActions = gameActionsProvider.GetGameActions(client, currentGame.GameId);

                if (!gameActions.Any(g =>
                                     g.GameActionType == GameActionTypes.CompleteGame ||
                                     g.GameActionType == GameActionTypes.AbandonGame))
                {
                    //Check if game is active
                    if (gameActions.Any(g => g.CreatedOn > DateTime.Now.AddMinutes(-1 * currentGame.GameSettings.GameAbandonmentMinutes)))
                    {
                        return(new OkObjectResult(gameStateBuilder.BuildGameState(gameActions)));
                    }

                    await client.CreateDocumentAsync(DocumentCollectionUri, new GameAction()
                    {
                        GameActionType   = GameActionTypes.AbandonGame,
                        GameId           = currentGame.GameId,
                        GameActionStatus = GameActionStatuses.Valid,
                    });
                }
            }

            var gameAction = await CreateNewGameAction(client);

            return(new OkObjectResult(gameStateBuilder.BuildGameState(new List <GameAction>()
            {
                gameAction
            })));
        }
        public static async Task <IActionResult> RunAsync(
            [HttpTrigger(AuthorizationLevel.Anonymous, "POST", Route = null)] HttpRequestMessage req,
            [CosmosDB(
                 databaseName: "blazor-four-in-a-row",
                 collectionName: "game-actions",
                 ConnectionStringSetting = "CosmosDBConnection",
                 CreateIfNotExists = true)]
            DocumentClient client,
            ILogger log)
        {
            var gamePlayer = await req.Content.ReadAsAsync <(string GameId, User User)> ();

            var gameStateBuilder    = new GameStateBuilder();
            var gameActionsProvider = new GameActionsProvider();

            var gameActions = gameActionsProvider.GetGameActions(client, gamePlayer.GameId);

            var gameState = gameStateBuilder.BuildGameState(gameActions);

            var gameStateManager = new GameStateManager();

            if (gameStateManager.UserHasJoinedGame(gameState, gamePlayer.User))
            {
                return(new ConflictResult());
            }

            var teamToJoin = DetermineWhichTeamToJoin(gameState);

            teamToJoin.Users.Add(gamePlayer.User);

            await client.CreateDocumentAsync(DocumentCollectionUri, new GameAction()
            {
                GameActionStatus = GameActionStatuses.Valid,
                GameActionType   = GameActionTypes.JoinGame,
                GameId           = gamePlayer.GameId,
                User             = gamePlayer.User,
                Team             = teamToJoin
            });

            return(new OkObjectResult(teamToJoin));
        }
        public static async Task RunAsync([CosmosDBTrigger(
                                               databaseName: "blazor-four-in-a-row",
                                               collectionName: "game-actions",
                                               ConnectionStringSetting = "CosmosDBConnection",
                                               LeaseCollectionName = "leases",
                                               CreateLeaseCollectionIfNotExists = true,
                                               FeedPollDelay = 200)] IReadOnlyList <Document> input,
                                          [CosmosDB(
                                               databaseName: "blazor-four-in-a-row",
                                               collectionName: "game-actions",
                                               ConnectionStringSetting = "CosmosDBConnection",
                                               CreateIfNotExists = true)]
                                          DocumentClient client,
                                          [SignalR(HubName = "gameUpdates")] IAsyncCollector <SignalRMessage> signalRMessages,
                                          ILogger log)
        {
            if (input != null && input.Count > 0)
            {
                log.LogInformation("GameActions modified " + input.Count);

                var gameStateBuilder    = new GameStateBuilder();
                var gameActionsProvider = new GameActionsProvider();
                var gameStateManager    = new GameStateManager();

                var updatedGameIds = new List <string>();

                foreach (var document in input)
                {
                    GameAction gameAction = (dynamic)document;

                    if (!updatedGameIds.Contains(gameAction.GameId))
                    {
                        updatedGameIds.Add(gameAction.GameId);
                    }

                    if (gameAction.GameActionStatus != GameActionStatuses.AwaitingValidation)
                    {
                        log.LogInformation($"Game Action {gameAction.Id} does not require validation.  GameActionType: {gameAction.GameActionType}");

                        continue;
                    }

                    log.LogInformation($"Validating Game Action {gameAction.Id}.");

                    var gameActions = gameActionsProvider.GetGameActions(client, gameAction.GameId);
                    var gameState   = gameStateBuilder.BuildGameState(gameActions);

                    gameAction.GameActionStatus = gameStateManager.ValidateGameColumnAction(gameState, gameAction.GameCell.Column);

                    ValidateGameStartLock(gameState, gameAction);
                    ValidateNextActionLock(gameState, gameAction);

                    log.LogInformation(
                        $"Game Action {gameAction.Id}'s status is {Enum.GetName(typeof(GameActionStatuses), gameAction.GameActionStatus)}.");

                    if (gameAction.GameActionStatus == GameActionStatuses.Valid)
                    {
                        foreach (var row in gameState.GameCells)
                        {
                            var gameCell = row[gameAction.GameCell.Column];

                            if (null == gameCell.Team)
                            {
                                gameAction.GameCell.Row = gameCell.Row;

                                gameCell.Team = gameAction.Team;
                                gameCell.User = gameAction.User;
                                break;
                            }
                        }
                    }

                    await client.UpsertDocumentAsync(DocumentCollectionUri, gameAction);

                    if (null == gameState.GameResult)
                    {
                        var gameResult = gameStateManager.CheckForGameCompletion(gameState);

                        if (null != gameResult)
                        {
                            var gameBuilder = new GameBuilder();

                            var newGameAction = gameBuilder.BuildNewGame(client);

                            await client.CreateDocumentAsync(DocumentCollectionUri, new GameAction()
                            {
                                GameId           = gameAction.GameId,
                                GameActionStatus = GameActionStatuses.Valid,
                                GameActionType   = GameActionTypes.CompleteGame,
                                Team             = gameResult.WinningTeam,
                                NextGameId       = newGameAction.GameId
                            });

                            await client.CreateDocumentAsync(DocumentCollectionUri, newGameAction);
                        }
                    }
                }

                foreach (var gameId in updatedGameIds)
                {
                    if (string.IsNullOrEmpty(gameId))
                    {
                        continue;
                    }

                    var gameActions = gameActionsProvider.GetGameActions(client, gameId);

                    await signalRMessages.AddAsync(
                        new SignalRMessage
                    {
                        Target    = "game-state-update",
                        Arguments = new object[] { gameStateBuilder.BuildGameState(gameActions) }
                    });
                }

                //TODO: Task.WhenAll these awaits?
            }
        }