private void ComputeStat(ushort id, GameStat stat) { int totalProduction = 0; for (ushort x = 0; x < this.map.Width; x++) { for (ushort y = 0; y < this.map.Height; y++) { var site = this.map[x, y]; totalProduction += site.Production; if (site.Owner == id) { stat.Territory++; stat.Production += site.Production; stat.Strength += site.Strength / 255.0; } } } int count = this.map.Width * this.map.Height; stat.Territory /= count; if (totalProduction != 0) { stat.Production /= totalProduction; } stat.Strength /= count; }
protected override void OnDeactivated(object sender, System.EventArgs args) { if (Stat_Curent == GameStat.Play) { Stat_Next = GameStat.Pause; } }
private static void FindStat(string statNameToFind) { var statToFind = parentThing.FindGameStat(statNameToFind); var stat = (WRMStat)Convert.ChangeType(statToFind, typeof(WRMStat)); privateStat = (GameStat)Convert.ChangeType(parentThing.FindGameStat(stat.Name), typeof(GameStat)); }
private void Stat_Game_Win() { accelState.Stop(); Game_Play.Menu_Game.Win(Game_Play.Game_Level.Score_Count); if (Game_Play.Game_Level.Score_Count == 0) { Stars = 3; } else { Stars = (int)(((float)Score / (float)Game_Play.Game_Level.Score_Count) * 3f); } if (Score >= Level_Data[Level].Score) { Level_Data[Level].Score = Score; Level_Data[Level].Stars = Stars; } Level_Data[Level].Used = true; SaveData(); CheckData(); if (Game_Play.Sound_Fan_Inst.State == SoundState.Playing) { Game_Play.Sound_Fan_Inst.Stop(); } Stat_Curent = GameStat.Win; }
/********************************/ // Use this for initialization void Start() { inputValues = new List <double>(); desiredOutputValues = new List <double>(); randomizeButton.onClick.AddListener(delegate { OnRandomizeButtonClicked(); }); gameStatList = new List <GameStat>(); foreach (GameStatTypes item in Enum.GetValues(typeof(GameStatTypes))) { GameObject newGameStatObj = Instantiate(gameStatPrefab, gameStatsPanel.transform); newGameStatObj.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, -120 - (int)item * 100); GameStat newGameStat = newGameStatObj.GetComponent <GameStat>(); newGameStat.statName.text = item.ToString(); gameStatList.Add(newGameStat); } foreach (var item in inputSliders) { item.onValueChanged.AddListener(delegate { UpdateCurrentValue(); }); } /*** Neural Network ***/ net = new NeuralNet(inputSliders.Count, 10, gameStatList.Count); dataSets = new List <DataSet>(); /**********************/ }
public int StartGame(string[] players) { var startTime = DateTime.Now; var newGame = new Game { StartedAt = startTime,EndedAt = startTime.AddYears(-1),WinnerID = null }; _dataContext.Games.InsertOnSubmit(newGame); _dataContext.SubmitChanges(); var gameID = _dataContext.Games.Single(game => game.StartedAt == startTime); var gameResultList = new List<GameStat>(); foreach (var player in players) { var playerID = _dataContext.Players.Single(p => p.Nickname == player); var gameResult = new GameStat { GameID = gameID.ID, IsWinner = false, PlayerID = playerID.ID, Points = 0, }; gameResultList.Add(gameResult); // _dataContext.GameStats.InsertOnSubmit(gameResult); } _dataContext.GameStats.InsertAllOnSubmit(gameResultList); _dataContext.SubmitChanges(); return gameID.ID; }
private Dictionary <string, GameStat[]> PreLoadStats(XmlDocument data) { Dictionary <string, GameStat[]> gameStats = new Dictionary <string, GameStat[]>(); foreach (XmlElement stat in data["Bundle"]["Stats"].ChildNodes) { string team = stat["Team"].InnerText; int week = int.Parse(stat["Week"].InnerText); GameStat gameStat = new GameStat() { Touchdowns = int.Parse(stat["Touchdowns"].InnerText), TouchdownsAllowed = int.Parse(stat["TouchdownsAllowed"].InnerText), FieldGoals = int.Parse(stat["FieldGoals"].InnerText), FirstDowns = int.Parse(stat["FirstDowns"].InnerText), PassingYards = int.Parse(stat["PassingYards"].InnerText), RushingYards = int.Parse(stat["RushingYards"].InnerText), Penalties = int.Parse(stat["Penalties"].InnerText), PenaltyYards = int.Parse(stat["PenaltyYards"].InnerText), Turnovers = int.Parse(stat["Turnovers"].InnerText), Punts = int.Parse(stat["Punts"].InnerText), PuntYards = int.Parse(stat["PuntYards"].InnerText), TimeOfPosession = stat["TimeOfPosession"].InnerText.ToTimeSpan() }; if (!gameStats.ContainsKey(team)) { gameStats.Add(team, new GameStat[17]); } gameStats[team][week - 1] = gameStat; } return(gameStats); }
private void Start() { GameReLoad(); GameLoadedAction?.Invoke(); gameStat = GameStat.Loaded; plane.localPosition = Vector3.zero; }
void UpdateUI() //get vals from DB { name.text = FirebaseController.instance._patient.PatientName; age.text = FirebaseController.instance._patient.age.ToString();// (DateTime.Now.Year - int.Parse(string.Format("{0:yyyy}",DateTime.Parse(FirebaseController.instance._patient.birthday)))).ToString(); //performanece.text = "100"; TODO diseases.text = FirebaseController.instance._patient.disease; comment.text = FirebaseController.instance._patient.comment; GameStat g1_stat = new GameStat("", "", 0); GameStat g2_stat = new GameStat("", "", 0); GameStat g3_stat = new GameStat("", "", 0); int G1_lvl; int G2_lvl; int G3_lvl; FirebaseController.instance.getGameStat(result => { if (result.IsCompleted) { G1_lvl = (int)result.Result.Child("Game1").ChildrenCount; if (G1_lvl != 0) { g1_stat = JsonUtility.FromJson <GameStat>(result.Result.Child("Game1").Child($"level{G1_lvl}").GetRawJsonValue()); // divide the result "Result" into games & its stats & diffeculties } else { G1_lvl = 1; g1_stat = new GameStat("", "", 0); } G2_lvl = (int)result.Result.Child("Game2").ChildrenCount; if (G2_lvl != 0) { g2_stat = JsonUtility.FromJson <GameStat>(result.Result.Child("Game2").Child($"level{G2_lvl}").GetRawJsonValue()); } else { G2_lvl = 1; g2_stat = new GameStat("", "", 0); } G3_lvl = (int)result.Result.Child("Game3").ChildrenCount; if (G3_lvl != 0) { g3_stat = JsonUtility.FromJson <GameStat>(result.Result.Child("Game3").Child($"level{G3_lvl}").GetRawJsonValue()); } else { G3_lvl = 1; g3_stat = new GameStat("", "", 0); } } UnityMainThreadDispatcher.Instance().Enqueue(() => { performanece.text = ((g1_stat.perfomance + g2_stat.perfomance + g3_stat.perfomance) / 3f).ToString(); }); }); }
public static Stat ConvertType(GameStat o) { return(new Stat() { Value = o.Value, StatType = o.StatType }); }
void Start() { evt = GameObject.Find("Main Camera").GetComponent <Event>(); stat = GameObject.Find("Main Camera").GetComponent <GameStat>(); month = 3; week = 4; nextWeek(); }
private float GetReward(GameStat last, GameStat current) { if (current.lose) { return(-5); // lose } return(current.coins); }
public int GetStat(GameStat stat) { if (!Stats.TryGetValue(stat, out var num)) { return(0); } return(num); }
public GameStat(GameStat g) { gameId = g.gameId; paramId = g.paramId; score = g.score; nbDefeats = g.nbDefeats; nbVictories = g.nbVictories; }
private void Stat_Game_Next() { Level++; Game_Play = null; accelState.Start(); Game_Play = new GamePlay(this); Stat_Curent = GameStat.Play; }
public void GameOver() { gameUI.FadeOut(); gameOverUI.gameObject.SetActive(true); gameOverUI.socre.text = totalScore.ToString(); gameStat = GameStat.GameOver; GameOverAction?.Invoke(); }
private float QValue(GameStat stat, Moves move) { int pos = stat.pos; int height = stat.height; int dist = stat.dist[pos]; int obsType = (int)stat.obstacleType[pos]; return(QMat[pos, height, dist, (int)move, obsType]); }
void OnTriggerEnter2D(Collider2D other) { if (Application.loadedLevelName != "EditorMap") { Debug.Log("WIN !"); GameStat.Win(); SceneManager.LoadScene(_sceneWin); } }
void sendGameStatsRPC(string uniqueID, int gameId, int paramId, int score) { if (currentGameEnum == (EnumGame)gameId) { GameStat g = new GameStat(gameId, paramId, score, 0, 0); clientsInfos[uniqueID].addGameStat(g); serverMenu.addScore(score, paramId, clientsInfos[uniqueID].Login); } }
private void Stat_Menu_Settings() { switch (Stat_Curent) { case GameStat.MenuMain: Menu_Main.Reset(); break; } Stat_Curent = GameStat.MenuSettings; }
public bool CreateGameStat(GameStat instance) { if (instance.id == 0) { Db.GameStats.InsertOnSubmit(instance); Db.GameStats.Context.SubmitChanges(); return true; } return false; }
/// <summary> /// Creates GameStat objects for all of the given StatProfile objects /// </summary> /// <param name="statProfiles"></param> public void SetStats(IEnumerable <StatProfile> statProfiles) { stats.Clear(); foreach (var profile in statProfiles) { var s = new GameStat(profile.statname, profile.persist, profile.monotonic); s.SetPersistor(Persistor); stats[profile.statname] = s; } }
private void Stat_Menu_Help() { switch (Stat_Curent) { case GameStat.MenuMain: Menu_Main.Reset(); break; } Stat_Curent = GameStat.Help; }
public bool UpdateGameStat(GameStat instance) { GameStat cache = Db.GameStats.Where(p => p.id == instance.id).FirstOrDefault(); if (cache != null) { //TODO : Update fields for GameStat Db.GameStats.Context.SubmitChanges(); return true; } return false; }
/* * Return the Player Stat value correspondig the parameter key * * key - GameStat to be returned */ public static float GetPlayerStatValue(GameStat key) { try { return(GameController.Instance.Game.IngameState.Data.LocalPlayer.GetComponent <Stats>().StatDictionary[key]); } catch { return(0.0f); } }
/* * Check if player has the asked stat */ public static bool GetPlayerHasStat(GameStat key) { try { return(GameController.Instance.Game.IngameState.Data.LocalPlayer.GetComponent <Stats>().StatDictionary[GameStat.DamageRemovedFromManaBeforeLifePct] != null); } catch { return(false); } }
/* * Return the Player Stat value correspondig the parameter key * * key - GameStat to be returned */ public static float GetSupportStatValue(GameStat key) { try { return(GameController.Instance.Game.IngameState.Data.LocalPlayer.GetComponent <Actor>().ActorSkills[rfIndex].Stats[key]); } catch { return(0.0f); } }
private void Stat_Game_Pause(GameTime gameTime) { accelState.Stop(); Game_Play.Menu_Game.Pause(); Stat_Curent = GameStat.Pause; Game_Play.GamePauseTime = gameTime.TotalGameTime; if (Game_Play.Sound_Fan_Inst.State == SoundState.Playing) { Game_Play.Sound_Fan_Inst.Pause(); } }
private void Stat_Game_Resume(GameTime gameTime) { accelState.Start(); Stat_Curent = GameStat.Play; Game_Play.Return_En = true; Game_Play.Return_Time = 3; if (Game_Play.Sound_Fan_Inst.State == SoundState.Paused) { Game_Play.Sound_Fan_Inst.Resume(); } }
public static bool HaveStat(Entity entity, GameStat stat) { try { var result = entity?.GetComponent <Stats>()?.StatDictionary?[stat]; return(result > 0); } catch (Exception) { return(false); } }
private void Stat_Menu_Select() { switch (Stat_Curent) { case GameStat.MenuMain: CheckData(); Menu_Select = new MenuSelect(this); Menu_Main = null; break; } Stat_Curent = GameStat.MenuSelect; }
private void Stat_Game_Lose() { accelState.Stop(); Game_Play.Menu_Game.Lose(); if (Game_Play.Sound_Fan_Inst.State == SoundState.Playing) { Game_Play.Sound_Fan_Inst.Stop(); } Stat_Curent = GameStat.Lose; }
public bool IsBadMod(GameStat AreaMod) { foreach (var BadMod in AreaModWarningList) { if (string.Equals(BadMod, AreaMod.ToString(), StringComparison.CurrentCultureIgnoreCase)) { return(true); } } return(false); }