Example #1
0
    void FixedUpdate()
    {
        if (!gameStarter.isReady)
        {
            return;
        }

        if (gameEnd)
        {
            this.GetComponent <MonsterAI>().enabled = false;
        }

        if (transform.position.x >= gameCharacter.transform.position.x - 3)
        {
            gameStarter.FinshGame();
            gameEnd = true;
            StopCoroutine(CoMonsterSpeedUp());
        }
    }