// Use this for initialization void Start() { DontDestroyOnLoad(this.gameObject); networkView.group = 1; this.scoreManager.OnScoreUpdated += (sender, e) => { // Check if the score limit was reached. // Someone may have won if (e.ScoreData.value > this.ScoreLimit) { this.EndGame(); } }; this.OnGameStarted += (sender) => { // Reset the game time when the game starts this.CurrentGameTime = 0f; }; this.OnGameEnded += (sender) => { // Switch to the empty scene once the game ends this.ChangeLevel("empty_scene"); }; }
// Use this for initialization void Start() { DontDestroyOnLoad(this.gameObject); networkView.group = 1; this.scoreManager.OnScoreUpdated += (sender, e) => { // Check if the score limit was reached. // Someone may have won if(e.ScoreData.value > this.ScoreLimit) this.EndGame(); }; this.OnGameStarted += (sender) => { // Reset the game time when the game starts this.CurrentGameTime = 0f; }; this.OnGameEnded += (sender) => { // Switch to the empty scene once the game ends this.ChangeLevel("empty_scene"); }; }