public void Awake() { if (instance != null) { Debug.Log("Too many message initPhase scripts!"); return; } instance = this; } //singleton
private void Start() { gSP = GameStartPhases.instance; tS = TurnStructure.instance; }
private void Start() { targettingScript = CityPlacement.instance; gSP = GameStartPhases.instance; msgD = MsgDisplay.instance; }