Example #1
0
    /// <summary>
    /// 主角移动,小地图移动
    /// </summary>
    /// <param name="_old"></param>
    /// <param name="_new"></param>
    protected void OnMainPlayerPositionChange(GameStage.Sector _old, GameStage.Sector _new)
    {
        mapCtrl.localPosition = new Vector3(mapCtrlOriginPos.x - _new.c * Mathf.PI + mapFrameScale.x / 2.0f, mapCtrlOriginPos.y - _new.r * Mathf.PI + mapFrameScale.y / 2.0f, 0);
        LimitMapCtr();

        // RefreshPos(_new.c, _new.r);
    }
Example #2
0
 protected void OnPositionChange(GameStage.Sector _old, GameStage.Sector _new)
 {
     if (this == null || target == null || target.isDummy || transform == null)
     {
         return;
     }
     transform.localPosition = new Vector3(_new.c * Mathf.PI, _new.r * Mathf.PI, 0);
 }
Example #3
0
 protected void RefreshPos(GameStage.Sector _old, GameStage.Sector _new)
 {
     GameStage.Sector curSector = GameCenter.curMainPlayer.curSector;
     if (mainplayerPos != null)
     {
         posTexter = new StringBuilder(32);
         posTexter.Append(curSector.c.ToString());
         posTexter.Append(",");
         posTexter.Append(curSector.r.ToString());
         mainplayerPos.text = posTexter.ToString();
     }
     if (mainPlayerPoint != null)
     {
         mainPlayerPoint.localPosition = new Vector3(posXRate * curSector.c, posYRate * curSector.r, 0);
         initMap();
     }
 }
Example #4
0
	/// <summary>
	/// 根据距离变化,检测是否到达神圣晶石活动区域
	/// </summary>
	void RefreshHolyInfo(GameStage.Sector sector1,GameStage.Sector sector2)
	{
		if(GameCenter.activityMng.GetActivityState(ActivityType.HOLYSPAR) == ActivityState.ONGOING)
		{
			List<SceneItem> itemList = GameCenter.curGameStage.GetSceneItems();
			SceneItem holyStone = null;
			for (int i = 0,max=itemList.Count; i < max; i++) 
			{
				if(itemList[i].MySceneFunctionType == SceneFunctionType.HOLYSTONE)	
				{
					holyStone = itemList[i];
					break;
				}
			}
			if(holyStone == null)
			{
				CloseHolyWnd();//活动结束
				return;
			}else
			{
				int distance = (int)((GameCenter.curMainPlayer.transform.position - holyStone.transform.position).sqrMagnitude);
				if(distance < 144)//要客户端判断真是醉了(隐藏bug:在0~144范围内选择队伍toggle也会切到神圣晶石显示界面)
				{
					if(GameCenter.taskMng.CurSelectToggle != ToggleType.HOLYSTONE)
					{
						GameCenter.activityMng.C2S_ReqHolyInfo();
						GameCenter.uIMng.CloseGUI(GUIType.TASK);
						GameCenter.taskMng.SetCurSelectToggle(ToggleType.HOLYSTONE);
						GameCenter.uIMng.GenGUI(GUIType.TASK,true);
					}
				}else if(distance < 169 && distance > 144)//要客户端判断真是醉了(隐藏bug:在神在144~169范围内选择队伍toggle也会切到任务显示界面)
				{
					if(GameCenter.taskMng.CurSelectToggle != ToggleType.TASK)
					{
						GameCenter.uIMng.CloseGUI(GUIType.TASK);
						GameCenter.taskMng.SetCurSelectToggle(ToggleType.TASK);
						GameCenter.uIMng.GenGUI(GUIType.TASK,true);
					}
				}
			}
		}
	}