Example #1
0
        public override void Initialize()
        {
            bg = new GameSprite("select\\background");
            bg.Scale(0.5f, 0.5f);
            AddSceneObject(bg);

            pole = new GameObject2D();
            pole.Translate(400, 240);
            AddSceneObject(pole);

            level1        = new GameAnimatedSprite("select\\levelunlockanimated", 4, 80, new Point(78, 76));
            level1.Origin = new Vector2(39, 38);
            level1.Translate(811, 597);
            AddSceneObject(level1);

            level2        = new GameSprite("select\\levellock");
            level2.Origin = new Vector2(39, 38);
            level2.Translate(800, 778);
            AddSceneObject(level2);

            level3        = new GameSprite("select\\levellock");
            level3.Origin = new Vector2(39, 38);
            level3.Translate(693, 755);
            AddSceneObject(level3);

            level4        = new GameSprite("select\\levellock");
            level4.Origin = new Vector2(39, 38);
            level4.Translate(1083, 831);
            AddSceneObject(level4);

            level1_b        = new GameButton("select\\levelunlock", false, true, true);
            level1_b.Origin = new Vector2(39, 38);
            level1_b.Translate(811, 597);
            level1_b.OnClick += () =>
            {
                if (!isLevelSelected)
                {
                    SceneManager.push.Play();
                    CameraManager.getInstance().camera.SetScreenCenter(4, 2);
                    CameraManager.getInstance().camera.Focus = level1_b;

                    level1.PlayAnimation(true);
                    SetBoxDraw(true);

                    isLevelSelected = true;
                }
            };
            AddSceneObject(level1_b);

            InitiateBox();
        }
Example #2
0
        public override void Initialize()
        {
            bg = new Background0();
            AddSceneObject(bg);

            light = new GameSprite("title\\lighting");
            AddSceneObject(light);

            back         = new GameSprite("title\\background");
            back.CanDraw = false;
            AddSceneObject(back);

            scroll = new GameAnimatedSprite("title\\scroll", 6, 80, new Point(640, 384), 3);
            scroll.Scale(1.25f, 1.25f);
            scroll.PlayAnimation(true);
            AddSceneObject(scroll);

            scrollUp = new GameAnimatedSprite("title\\scrollup", 6, 80, new Point(640, 384), 3);
            scrollUp.Scale(1.25f, 1.25f);
            scrollUp.CanDraw = false;
            AddSceneObject(scrollUp);

            logo        = new GameSprite("title\\logo");
            logo.Origin = new Vector2(275.5f, 74.5f);
            logo.Translate(400, 240);
            logo.Scale(0.8f, 0.8f);
            AddSceneObject(logo);

            tap        = new GameButton("title\\tap", true, false, true);
            tap.Origin = new Vector2(191.5f, 32);
            tap.Translate(400, 400);
            tap.OnClick += () =>
            {
                SceneManager.paper.Play();
                bg.UpdateBackgroundSpeed(0);

                back.CanDraw   = true;
                tap.CanDraw    = false;
                scroll.CanDraw = false;
                logo.CanDraw   = false;

                scrollUp.CanDraw = true;
                scrollUp.PlayAnimation(false);
            };
            AddSceneObject(tap);

            base.Initialize();
        }
Example #3
0
        public override void Initialize()
        {
            block        = new GameSprite("level1\\block");
            block.Origin = new Vector2(0, 25);
            block.CreateBoundingRect(50, 50, new Vector2(0, -25), false);
            block.Scale(scale);
            block.Translate(position);
            block.CanDraw = false;
            AddChild(block);

            noteIn = new Note(position, "level1\\note");
            AddChild(noteIn);

            noteOut = new Note(position + scale * new Vector2(50, 0), "level1\\noteend");
            AddChild(noteOut);

            base.Initialize();
        }
Example #4
0
 public override void ResetScene()
 {
     CameraManager.getInstance().camera.Focus = pole;
     bg.Scale(0.5f, 0.5f);
     pole.Translate(400, 240);
 }