Example #1
0
        private void InitController()
        {
            m_bg_tex           = Make <GameTexture>("bgImg");
            this.m_talkTexture = new TalkSceneTexture[4];

            //m_article_img = new GameImage[4];
            //m_bg_img = new GameImage[4];
            //this.m_person_Img = new GameTexture[4];
            //this.m_articleName_Lab = new GameLabel[4];
            for (int i = 0; i < 4; i++)
            {
                this.m_talkTexture[i]         = Make <TalkSceneTexture>(string.Format("Panel_animation:bgImg:ImageBG_{0}", i));
                this.m_talkTexture[i].Visible = false;
                //m_bg_img[i] = Make<GameImage>(string.Format("Panel_animation:bgImg:ImageBG_{0}", i));
                //m_article_img[i] = m_bg_img[i].Make<GameImage>("Image_things");
                //this.m_person_Img[i] = m_bg_img[i].Make<GameTexture>("Panel_role:RawImage");
                //this.m_articleName_Lab[i] = m_bg_img[i].Make<GameLabel>("Text_name");
                //m_bg_img[i].Visible = false;
            }
            this.m_leftIcon     = Make <GameSpine>("Panel_animation:icon_leftSpine");
            this.m_rightIcon    = Make <GameSpine>("Panel_animation:icon_rightSpine");
            this.m_leftPngIcon  = Make <GameTexture>("Panel_animation:icon_leftPng");
            this.m_rightPngIcon = Make <GameTexture>("Panel_animation:icon_rightPng");
            m_leftPartUI        = Make <TalkPartUIComponent>("Panel_animation:Panel_left");
            m_leftPartUI.SetIcon(m_leftIcon, this.m_leftPngIcon);
            m_rightPartUI = Make <TalkPartUIComponent>("Panel_animation:Panel_right");
            m_rightPartUI.SetIcon(m_rightIcon, this.m_rightPngIcon);
            this.m_btnNext = Make <GameButton>("Panel_animation:Button_skip");
        }
Example #2
0
        protected override void OnInit()
        {
            base.OnInit();

            m_spine             = Make <GameSpine>("libao_01_SkeletonData");
            m_desc_root         = Make <GameUIComponent>("BG:Panel");
            m_desc_root.Visible = false;
            m_OK            = m_desc_root.Make <GameButton>("btnSure");
            m_Grid          = m_desc_root.Make <GameUIContainer>("ScrollView:Scroll_View");
            this.m_bagTrans = Transform.Find("BG/Bag");
        }
        private GameUIComponent GetCurrentIcon(GameSpine spine, GameTexture tex, string headIcon)
        {
            GameUIComponent currentIcon = null;

            if (headIcon.Contains(".png"))
            {
                tex.TextureName = headIcon;
                currentIcon     = tex;
            }
            else
            {
                spine.SpineName = headIcon;
                currentIcon     = spine;
            }
            return(currentIcon);
        }
        protected override void OnInit()
        {
            base.OnInit();

            this.m_selfTex   = Make <GameTexture>("self");
            this.m_selfSpine = Make <GameSpine>("self_spine");

            this.m_npcTex   = Make <GameTexture>("npc");
            this.m_npcSpine = Make <GameSpine>("npc_spine");

            this.m_contentLab     = Make <GameLabel>("Image_chat:ContentLab");
            this.m_contentFader   = this.m_contentLab.GetComponent <TextFader>();
            this.m_leftBtn        = Make <GameButton>("Image_chat:btnLeft");
            this.m_rightBtn       = Make <GameButton>("Image_chat:btnRight");
            this.m_serialIconGrid = Make <GameUIContainer>("Image_chat:serialIconGrid");
            this.m_Image_chat     = Make <GameUIComponent>("Image_chat");
            this.m_confutBtn      = Make <GameButton>("btnConfut");
            this.m_iconCom        = Make <GameUIComponent>("Image_icon");
            this.m_iconImg        = this.m_iconCom.Make <GameImage>("icon");
        }
Example #5
0
 public void SetIcon(GameSpine icon, GameTexture tex)
 {
     m_icon_tex          = icon;
     this.m_icon_texture = tex;
 }