Example #1
0
 public Data()
 {
     worldLayout    = new WorldLayout(null, 0);
     terrainCells   = new List <TerrainCell>();
     overworldCells = new List <TerrainCell>();
     rivers         = new List <ProcGen.River>();
     gameSpawnData  = new GameSpawnData();
     world          = new Chunk();
     voronoiTree    = new Tree(0);
 }
Example #2
0
 private void Reset(GameSpawnData gsd)
 {
     cachedGSD = gsd;
 }