public Data() { worldLayout = new WorldLayout(null, 0); terrainCells = new List <TerrainCell>(); overworldCells = new List <TerrainCell>(); rivers = new List <ProcGen.River>(); gameSpawnData = new GameSpawnData(); world = new Chunk(); voronoiTree = new Tree(0); }
private void Reset(GameSpawnData gsd) { cachedGSD = gsd; }