private void Awake() { if (instance == null) // check to see if the instance has a reference { instance = this; // if not, give it a reference to this class DontDestroyOnLoad(this.gameObject); // and make this object persistant as new scenes are laoded } else // if there is already a reference then remove the extra manager from the scene { Destroy(this.gameObject); } }
private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
public void OnMessageReceived(RTPacket _packet) { Debug.Log("Message Received...\n" + _packet.Data.GetString(1)); foreach (RTSessionInfo.RTPlayer player in GameSparksManager.Instance().GetSessionInfo().GetPlayerList()) { if (player.peerId == _packet.Sender) { UpdateChatLog(player.displayName, _packet.Data.GetString(1), _packet.Data.GetString(2)); } } }
private void Awake() { m_switchScene = GetComponent <SwitchScene>(); m_gameSparksManager = GameObject.Find("GameSparks").GetComponent <GameSparksManager>(); MatchFoundMessage.Listener += OnMatchFound; MatchNotFoundMessage.Listener += OnMatchNotFound; m_gameSparksManager.OnPlayerReady += OnMatchReady; m_gameSparksManager.OnPacketReceived += PacketReceived; m_gameSparksManager.OnPlayerConnect += PlayerConnected; m_gameSparksManager.OnPlayerDisconnect += PlayerDisconnect; FindMatch(); }
void Awake() { if (instance == null) // check to see if the instance has a refrence { instance = this; // if not, give it a reference to this class... DontDestroyOnLoad(this.gameObject); // and make this object persistant as we load new scenes } else // if we already have a refrence then remove the extra manager from the scene { Destroy(this.gameObject); } }
//public CardLoader cardLoader; void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); } }
void Awake() { if (instance == null) // check to see if the instance has a reference { instance = this; // if not, give it a reference to this class... DontDestroyOnLoad(this.gameObject); // and make this object persistent as we load new scenes } else // if we already have a reference then remove the extra manager from the scene { Destroy(this.gameObject); } }
private void Update() { if (GameSparksManager.getInstance().getPlayerID() == NextPlayer) { gameStatus.text = "Your turn"; playButton.interactable = true; } else { gameStatus.text = "Waiting for other player to take turn"; playButton.interactable = false; } }
private bool LoggedIn() { bool loggedIn = false; GameSparksManager gameSparksManager = GameObject.Find("GameSparksManager").GetComponent <GameSparksManager>(); //loggedIn = gameSparksManager.connected; GameSparksUserID gameSparksUserID = GameObject.Find("GameSparksUserID").GetComponent <GameSparksUserID>(); if (gameSparksUserID.myUserID != "" && gameSparksManager.connected && !adminLogin) { loggedIn = true; } return(loggedIn); }
void Start() { if (!GameSparksManager.IsTokenAvailable()) { GameSparksManager.Instance.AnonymousLogin(); } GameManager.SafeAddListener <FacebookProfilePictureMessage> (FacebookProfilePictureHandler); ChallengeManager.Instance.SetOnChallengeDetected(this); StartGame(); }
private void SetupListeners() { if (GameSession.GameMode == GameModeEnum.MULTIPLAYER) { eventManager.ListenToLostConnection(ActivateDisconnectPanel); eventManager.ListenToDisconnectReconnectionYes(ReconnectYes); eventManager.ListenToDisconnectReconnectionNo(ReconnectNo); eventManager.ListenToDisconnectAIEasy(AiSelectEasy); eventManager.ListenToDisconnectAIHard(AiSelectHard); GameSparksManager gsm = GameObject.Find("GameSparksManager").GetComponent <GameSparksManager>(); gsm.connectedValueChanged.AddListener(AttemptReconnect); FindSceneGameObjects(); } }
void Start() { UpdateUserStatus(); GS.GameSparksAvailable += (isAvailable) => { UpdateUserStatus(); }; // we add a custom listener to the on-click delegate of the login button so we don't need to create extra methods loginBttn.onClick.AddListener(() => { GameSparksManager.Instance().AuthenticateUser(userNameInput.text, passwordInput.text, OnRegistration, OnAuthentication); }); }
private void Awake() { // For Flurry Android only: FlurryAndroid.SetLogEnabled(false); // For Flurry iOS only: FlurryIOS.SetDebugLogEnabled(false); IAnalytics service = Flurry.Flurry.Instance; service.StartSession(_iosApiKey, _androidApiKey); service.LogUserID(GameSparksManager.UserID()); }
// Login/Registration public void Login(string username, string password) { BlockLoginInput(); GameSparksManager gsm = GameObject.Find("GameSparksManager").GetComponent <GameSparksManager>(); gsm.CheckInternetConnection(); GameSparksUserID.currentUsername = username; GameSparksUserID.currentPassword = password; AuthenticationRequest request = new AuthenticationRequest(); request.SetUserName(username); request.SetPassword(password); request.Send(OnLoginSuccess, OnLoginError); }
void Start() { userId.text = "No User Logged In..."; connectionStatus.text = "No Connection..."; GS.GameSparksAvailable += (isAvailable) => { if (isAvailable) { connectionStatus.text = "GameSparks Connected..."; } else { connectionStatus.text = "GameSparks Disconnected..."; } }; playerListPanel.SetActive(false); matchmakingBttn.gameObject.SetActive(false); startGameBttn.gameObject.SetActive(false); cancelMatchmakingBttn.gameObject.SetActive(false); loginBttn.onClick.AddListener(() => { GameSparksManager.Instance().AuthenticateUser(userNameInput.text, passwordInput.text, OnRegistration, OnAuthentication); }); matchmakingBttn.onClick.AddListener(() => { GameSparksManager.Instance().FindPlayers(); playerList.text = "Searching For Players..."; ToggleMatchmakingBttn(); }); cancelMatchmakingBttn.onClick.AddListener(() => { GameSparksManager.Instance().CancelFindPlayers(); playerList.text = "Canceled search"; ToggleMatchmakingBttn(); }); GameSparks.Api.Messages.MatchNotFoundMessage.Listener = (message) => { playerList.text = "No Match Found..."; }; GameSparks.Api.Messages.MatchFoundMessage.Listener += OnMatchFound; startGameBttn.onClick.AddListener(() => { GameSparksManager.Instance().StartNewRTSession(tempRTSessionInfo); }); }
private void SendMessage() { UpdateChatLog("Me", messageInput.text, DateTime.Now.ToString()); if (messageInput.text != string.Empty) { using (RTData data = RTData.Get()) { data.SetString(1, messageInput.text); data.SetString(2, DateTime.Now.ToString()); messageInput.text = string.Empty; GameSparksManager.Instance().GetRTSession().SendData(1, GameSparks.RT.GameSparksRT.DeliveryIntent.RELIABLE, data); } } else { Debug.Log("No Chat Message To Send..."); } }
// Use this for initialization void Start() { GameObject gameSparksObject = GameObject.Find(GameSparksManagerObjectName); if (!gameSparksObject) { Debug.LogError("GameSparks not in scene!"); return; } m_gameSparksManager = gameSparksObject.GetComponent <GameSparksManager>(); m_gameSparksManager.OnPacketReceived += PacketReceived; m_gameSparksManager.OnPlayerDisconnect += OnPlayerDisconnected; m_spawnPoints = SpawnPointParent.GetComponentsInChildren <Transform>(); InstantiatePlayers(m_gameSparksManager.CurrentMultiplayerSession); }
void takeTurn() { new LogChallengeEventRequest() .SetChallengeInstanceId(GameSparksManager.getInstance().getChallengeID()) .SetEventKey("TT") .SetEventAttribute("GD", "set from c#: " + GameSparksManager.getInstance().getPlayerName()) .Send((response) => { if (response.HasErrors) { Debug.Log("Failed"); } else { Debug.Log("Successful"); } }); }
private void Update() { if (!IsNetworkMatch || !GameSparksManager.Instance() || !IsMine) { return; } if (_previouslyPosition != transform.position) { _velocity = transform.position - _previouslyPosition; _velocity /= Time.deltaTime; _previouslyPosition = transform.position; SendNetworkPackage(new NetworkPackage() .SetVector3(transform.position) .SetVector3(_velocity) .SetInt(NetworkManager.Latency)); } }
private void SetupAllPlayers(PlayerSpawnPoint[] spawnPoints) { int playerCount = 1; if (GameSparksManager.Instance()) { playerCount = (int)GameSparksManager.Instance().GetSessionInfo().GetPlayerList().Count; } m_playerAvatarList = new Player[playerCount]; Debug.Log("GC| Found " + m_playerAvatarList.Length + " Players..."); // Loop through each player, and all spawn points, to assign each player to a spawn point based on the player's peerID for (int playerIndex = 0; playerIndex < playerCount; playerIndex++) { Debug.Log("GameController| playerIndex:" + playerIndex); for (int spawnerIndex = 0; spawnerIndex < spawnPoints.Length; spawnerIndex++) { Debug.Log(" GameController| Peer ID: " + GameSparksManager.Instance().GetSessionInfo().GetPlayerList()[playerIndex].peerID + " || SpawnID: " + spawnPoints[spawnerIndex].SpawnID); if (spawnPoints[spawnerIndex].SpawnID == GameSparksManager.Instance().GetSessionInfo().GetPlayerList()[playerIndex].peerID) { GameObject newAvatar = Instantiate(PlayerAvatarPrefab, spawnPoints[spawnerIndex].gameObject.transform.position, spawnPoints[spawnerIndex].gameObject.transform.rotation) as GameObject; newAvatar.name = GameSparksManager.Instance().GetSessionInfo().GetPlayerList()[playerIndex].peerID.ToString(); m_playerAvatarList[playerIndex] = newAvatar.GetComponent <Player>(); // add the new tank object to the corresponding reference in the list if (GameSparksManager.Instance().GetSessionInfo().GetPlayerList()[playerIndex].peerID == GameSparksManager.Instance().GetRTSession().PeerId) { m_playerAvatarList[playerIndex].SetupPlayerAvatar(spawnPoints[spawnerIndex].gameObject.transform, true, Team.Blue); // @TODO - Setup HUD, setup player team to be read ThirdPersonCamera.SetMainTarget(newAvatar.transform); } else { m_playerAvatarList[playerIndex].SetupPlayerAvatar(spawnPoints[spawnerIndex].gameObject.transform, false, Team.Red); // @TODO - Setup HUD, setup player team to be read } break; } } } }
void takeTurn() { new LogChallengeEventRequest() .SetChallengeInstanceId(game.getGame().getName()) .SetEventKey("TT") .SetEventAttribute("GD", lastUploadId) .Send((response) => { if (response.HasErrors) { Debug.Log("Failed"); } else { Debug.Log("Successful"); GameSparksManager.getInstance().setGameDataURL(lastUploadId); SceneManager.LoadScene(0); } }); }
void Start() { readyButton.onClick.AddListener(() => { OnReadyButton(); SetPlayerReady(GameSparksManager.PeerId()); }); // Player list var players = GameSparksManager.Instance().GetSessionInfo().GetPlayerList(); playerPanels = new List <Transform>(); foreach (var player in players) { Transform playerPanel = Instantiate(PlayerPanelPrefab, playerList, false).transform; playerPanel.Find("DisplayName").GetComponent <Text>().text = player.displayName; playerPanels.Add(playerPanel); } }
private void ReconnectYes() { // handle reconnection UI logic // SWITCH TO AI GAME //SearchForDisconnectPanel(); FindSceneGameObjects(); if (inGameBoard) { ActivateDisconnectionAiSelectPanel(); } else if (inLobby) { attemptingReconnect = true; GameSparksManager gsm = GameObject.Find("GameSparksManager").GetComponent <GameSparksManager>(); gsm.CheckInternetConnection(); } inLobby = false; inGameBoard = false; disconnectLock = false; }
void Start() { GS.GameSparksAvailable = (isAvailable) => { UpdateUserStatus(); }; findPanel.SetActive(true); searchingPanel.SetActive(false); foundPanel.SetActive(false); soloMatchmakingButton.onClick.AddListener(() => { FindMatch("solo"); }); duoMatchmakingButton.onClick.AddListener(() => { FindMatch("duo"); }); cancelButton.onClick.AddListener(() => { findPanel.SetActive(true); searchingPanel.SetActive(false); GameSparksManager.Instance().CancelMatchmaking(currentMatchCode); }); // this listener will update the text in the player-list field if no match was found GameSparks.Api.Messages.MatchNotFoundMessage.Listener = (message) => { searchingPanel.SetActive(false); foundPanel.SetActive(true); matchDetails.text = "No Match Found..."; }; GameSparks.Api.Messages.MatchFoundMessage.Listener = OnMatchFound; UpdateUserStatus(); }
public void StartMatch() { matchStartCountdown.gameObject.SetActive(false); inGameUi.SetActive(true); if (!IsHost) { return; } spawnPoints = GameObject.FindGameObjectsWithTag("SpawnPoint"); for (int i = 0; i < playerList.Length; i++) { int peerId = GameSparksManager.Instance().GetSessionInfo().GetPlayerList()[i].peerId; Vector3 spawnPos = spawnPoints[i].transform.position; Quaternion spawnRot = spawnPoints[i].transform.rotation; playerList[i] = NetworkManager.NetworkInstantiate(playerPrefab, peerId, spawnPos, spawnRot).GetComponent <Player>(); } }
// Use this for initialization void Start() { Debug.Log("names length: " + names.Count); inviteNameLabel.text = challenger + " VS " + challenged; if (GameSparksManager.getInstance().getPlayerID() == NextPlayer) { gameStatus.text = "Your turn"; playButton.interactable = true; } else { gameStatus.text = "Waiting for other player to take turn"; playButton.interactable = false; } new GetChallengeRequest() .SetChallengeInstanceId(challengeId) .Send((response) => { NextPlayer = response.Challenge.NextPlayer; }); }
public IEnumerator SendUnitNewPos() { Debug.Log("Want to move" + _wantToMove); Debug.Log("gamesparksmanager>" + GameSparksManager.Instance().GameSparksRtUnity); if (_wantToMove) { using (RTData data = RTData.Get()) { data.SetVector2(1, actualUnit.Position); // data.SetString(1, actualUnit.gameObject.name); GameSparksManager.Instance().GameSparksRtUnity.SendData(1, GameSparksRT.DeliveryIntent.UNRELIABLE_SEQUENCED, data); Debug.Log(actualUnit.name + "has moved"); } } _wantToMove = false; yield return(new WaitForSeconds(0.1f)); StartCoroutine(SendUnitNewPos()); }
//This will be our message listener, this will be triggered when we successfully upload a file public void GetUploadMessage(GSMessage message) { new LogEventRequest_DeleteUploaded() .Set_Upload(GameSparksManager.getInstance().getGameDataURL()) .Send((response) => { if (response.HasErrors) { Debug.Log(response.Errors.JSON); } else { Debug.Log("Deleted " + GameSparksManager.getInstance().getGameDataURL()); } }); new DismissMessageRequest() .SetMessageId(message.MessageId) .Send((response) => { if (response.HasErrors) { Debug.Log(response.Errors.JSON); } else { Debug.Log("Deleted message" + message.MessageId); } }); //Every time we get a message Debug.Log(message.BaseData.GetString("uploadId")); //Save the last uploadId lastUploadId = message.BaseData.GetString("uploadId"); new FileInfo(Application.persistentDataPath + "/Online/" + game.getGame().getName() + ".zip").Delete(); new DirectoryInfo(Application.persistentDataPath + "/Online/" + game.getGame().getName()).Delete(true); takeTurn(); }
// Use this for initialization public void onClick() { Debug.Log("Button Clicked"); new AuthenticationRequest() .SetPassword("foobar") .SetUserName("keer25") .Send((response) => { if (!response.HasErrors) { Debug.Log("Player Authenticated..."); //script.uname = Uname.text; //script.playerId = response.UserId; GameSparksManager script = GameObject.Find("GameSparksManager").GetComponent <GameSparksManager>(); script.uname = "keer25"; script.playerId = "57729707808eb904a09d14c3"; SceneManager.LoadScene("MatchFind"); } else { Debug.Log("Error Authenticating Player..."); error.text = "Please Enter valid details"; } }); /* * new FindMatchRequest() * .SetAction(null) * .SetMatchGroup(null) * .SetMatchShortCode("main") * .SetSkill(0) * .Send((response) => { * //GSData scriptData = response.ScriptData; * //Debug.Log(response); * }); */ }
public static GameObject NetworkInstantiate(GameObject original, int owner = 1, Vector3 position = new Vector3(), Quaternion rotation = new Quaternion()) { // Copy GameObject copy = UnityEngine.Object.Instantiate(original); string objectId = NetworkObject.GenerateId(); copy.name += " (" + objectId + ")"; copy.transform.position = position; copy.transform.rotation = rotation; // Get all the NetworkObjects NetworkObject[] nos = copy.GetComponentsInChildren <NetworkObject>(); // Set all the network ids for (uint i = 0; i < nos.Length; i++) { nos[i].SetOwner(owner); nos[i].SetId(objectId + "-" + i); } using (RTData data = RTData.Get()) { // Set the prefab index data.SetInt(1, NetworkPrefabs.instance.prefabs.IndexOf(original)); data.SetInt(2, owner); data.SetString(3, objectId); data.SetVector3(4, position); data.SetVector3(5, rotation.eulerAngles); // Send GameSparksManager.Instance().SendRTData(OpCodes.NetworkInstantiate, GameSparksRT.DeliveryIntent.RELIABLE, data); } return(copy); }
private void Start() { if (!GameSparksManager.IsTokenAvailable()) { GameSparksManager.Instance.AnonymousLogin(); } GameManager.SafeAddListener <FacebookProfilePictureMessage> (FacebookProfilePictureHandler); if (!_showInfo) { StartCoroutine(CoRoutines.DelayedCallback(0.35f, GetMonthlyScores)); MontlyButton.GetComponent <ButtonHover>().selected = true; TotalButton.GetComponent <ButtonHover>().selected = false; RewardsButton.GetComponent <ButtonHover>().selected = false; } if (!Debug.isDebugBuild) { Flurry.Flurry.Instance.LogEvent("Leaderboard"); Fabric.Answers.Answers.LogContentView("Leaderboard", "Dialog"); } }